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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 18:18:32 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 18:18:32 +0100
commitfb018cd8511e9cae408f8ea7d2b73e66a452625b (patch)
treef1eb5606e78142231089962c0d33bb6196302b5e /src/crepe/system/CollisionSystem.h
parent3622b63a0d2ce3f1168d2b43d91987076c7c94cd (diff)
added and changed some comments
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r--src/crepe/system/CollisionSystem.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 9e9096c..7fb8b45 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -37,7 +37,10 @@ private:
/**
* \brief A structure to store the collision data of a single collider.
*
- * This structure stores the collider type, its associated transform, and its rigidbody.
+ * This structure all components and id that are for needed within this system when calculating or handeling collisions.
+ * The transform and rigidbody are mostly needed for location and rotation.
+ * In rigidbody additional info is written about what the body of the object is,
+ * and how it should respond on a collision.
*/
struct CollisionInternal {
game_object_id_t id = 0;