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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-03 18:18:32 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-03 18:18:32 +0100 |
commit | fb018cd8511e9cae408f8ea7d2b73e66a452625b (patch) | |
tree | f1eb5606e78142231089962c0d33bb6196302b5e /src/crepe/system/CollisionSystem.h | |
parent | 3622b63a0d2ce3f1168d2b43d91987076c7c94cd (diff) |
added and changed some comments
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 9e9096c..7fb8b45 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -37,7 +37,10 @@ private: /** * \brief A structure to store the collision data of a single collider. * - * This structure stores the collider type, its associated transform, and its rigidbody. + * This structure all components and id that are for needed within this system when calculating or handeling collisions. + * The transform and rigidbody are mostly needed for location and rotation. + * In rigidbody additional info is written about what the body of the object is, + * and how it should respond on a collision. */ struct CollisionInternal { game_object_id_t id = 0; |