diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-02 13:18:36 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-02 13:18:36 +0100 |
commit | ad504dbf5152b663c3b503b04012efe092120b6d (patch) | |
tree | 1e0a2f9e1b9815bfa30f7cf24a7858f4c04119c6 /src/crepe/system/CollisionSystem.cpp | |
parent | 09c4c1485ab797dc5f6f850b96262e2f7bbbd1ec (diff) |
added some comments and const
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 0b83bce..70fe855 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -105,6 +105,7 @@ std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(Co vec2 collider_pos1 = current_position(collider1.offset, data1.transform, data1.rigidbody); vec2 collider_pos2 = current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = box_box_resolution(collider1,collider2,collider_pos1,collider_pos2); + break; } case CollisionInternalType::BOX_CIRCLE: { const BoxCollider & collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); @@ -112,7 +113,7 @@ std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(Co vec2 collider_pos1 = current_position(collider1.offset, data1.transform, data1.rigidbody); vec2 collider_pos2 = current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = circle_box_resolution(collider2,collider1,collider_pos2,collider_pos1); - + break; } case CollisionInternalType::CIRCLE_CIRCLE: { const CircleCollider & collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); @@ -120,6 +121,7 @@ std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(Co vec2 collider_pos1 = current_position(collider1.offset, data1.transform, data1.rigidbody); vec2 collider_pos2 = current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = circle_circle_resolution(collider1,collider2,collider_pos1,collider_pos2); + break; } case CollisionInternalType::CIRCLE_BOX: { const CircleCollider & collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); @@ -127,6 +129,7 @@ std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(Co vec2 collider_pos1 = current_position(collider1.offset, data1.transform, data1.rigidbody); vec2 collider_pos2 = current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = circle_box_resolution(collider1,collider2,collider_pos1,collider_pos2); + break; } } @@ -282,18 +285,23 @@ std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::Collis // Quadtree code // Quadtree is placed over the input vector + // Return data of collided colliders which are variants std::vector<std::pair<CollisionInternal,CollisionInternal>> collisions_ret; + //using visit to visit the variant to access the active and id. for (size_t i = 0; i < colliders.size(); ++i) { std::visit([&](auto& inner_collider_ref) { + // Return from visit if collider or components are not active if (!inner_collider_ref.get().active) return; auto inner_components = get_active_transform_and_rigidbody(inner_collider_ref.get().game_object_id); if (!inner_components) return; for (size_t j = i + 1; j < colliders.size(); ++j) { std::visit([&](auto& outer_collider_ref) { + // Return from visit if collider or components are not active and if they have the same id. if (!outer_collider_ref.get().active) return; if (inner_collider_ref.get().game_object_id == outer_collider_ref.get().game_object_id) return; auto outer_components = get_active_transform_and_rigidbody(outer_collider_ref.get().game_object_id); if (!outer_components) return; + // Get collision type form variant colliders CollisionInternalType type = check_collider_type(colliders[i],colliders[j]); if(!check_collision({ .collider = colliders[i], @@ -336,7 +344,7 @@ CollisionSystem::get_active_transform_and_rigidbody(game_object_id_t game_object return std::make_pair(std::ref(transform), std::ref(rigidbody)); } -CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(const collider_variant& collider1,const collider_variant& collider2){ +CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(const collider_variant& collider1,const collider_variant& collider2) const{ if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider1)){ if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider2)) { |