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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:42:52 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:42:52 +0100 |
commit | 70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (patch) | |
tree | c38250a2fa555f789a95ffe34510d8e9ab54ad84 /src/crepe/system/CollisionSystem.cpp | |
parent | e882a9787919b4e804878e5458c535342a718a08 (diff) |
make format
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 33 |
1 files changed, 13 insertions, 20 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index e196e10..44a0431 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -6,6 +6,8 @@ #include <utility> #include <variant> +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h" #include "api/BoxCollider.h" #include "api/CircleCollider.h" #include "api/Event.h" @@ -13,8 +15,6 @@ #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "../manager/ComponentManager.h" -#include "../manager/EventManager.h" #include "Collider.h" #include "CollisionSystem.h" @@ -27,17 +27,14 @@ void CollisionSystem::update() { std::vector<CollisionInternal> all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; - RefVector<Rigidbody> rigidbodies - = mgr.get_components_by_type<Rigidbody>(); + RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); // Collisions can only happen on object with a rigidbody for (Rigidbody & rigidbody : rigidbodies) { if (!rigidbody.active) continue; id = rigidbody.game_object_id; - Transform & transform - = mgr.get_components_by_id<Transform>(id).front().get(); + Transform & transform = mgr.get_components_by_id<Transform>(id).front().get(); // Check if the boxcollider is active and has the same id as the rigidbody. - RefVector<BoxCollider> boxcolliders - = mgr.get_components_by_type<BoxCollider>(); + RefVector<BoxCollider> boxcolliders = mgr.get_components_by_type<BoxCollider>(); for (BoxCollider & boxcollider : boxcolliders) { if (boxcollider.game_object_id != id) continue; if (!boxcollider.active) continue; @@ -159,7 +156,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1); + collider_pos1); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -261,7 +258,6 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle // Normalize the delta vector to get the collision direction vec2 collision_normal = delta / distance; - // Compute the resolution vector vec2 resolution = -collision_normal * penetration_depth; @@ -311,8 +307,7 @@ void CollisionSystem::determine_collision_handler(CollisionInfo & info) { // Call collision event for user CollisionEvent data(info); EventManager & emgr = this->mediator.event_manager; - emgr.trigger_event<CollisionEvent>( - data, info.this_collider.game_object_id); + emgr.trigger_event<CollisionEvent>(data, info.this_collider.game_object_id); } void CollisionSystem::static_collision_handler(CollisionInfo & info) { @@ -389,14 +384,14 @@ CollisionSystem::gather_collisions(std::vector<CollisionInternal> & colliders) { bool CollisionSystem::have_common_layer(const std::set<int> & layers1, const std::set<int> & layers2) { - + // Check if any number is equal in the layers for (int num : layers1) { - if (layers2.contains(num)) { - // Common layer found - return true; - break; - } + if (layers2.contains(num)) { + // Common layer found + return true; + break; + } } // No common layer found return false; @@ -554,5 +549,3 @@ vec2 CollisionSystem::get_current_position(const vec2 & collider_offset, // Final positions considering scaling and rotation return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); } - - |