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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:50:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:50:26 +0100 |
commit | 770496ee9d0e45480c0e0f8951adb8eee247bfe1 (patch) | |
tree | 98c68b0d37d8a1c0c8b8013ea7884d56f04aaa28 /src/crepe/system/CollisionSystem.cpp | |
parent | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (diff) |
big WIP
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44a0431..2db592f 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -23,7 +23,7 @@ using namespace crepe; -void CollisionSystem::update() { +void CollisionSystem::fixed_update() { std::vector<CollisionInternal> all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; |