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authorJAROWMR <jarorutjes07@gmail.com>2024-11-20 15:14:44 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-20 15:14:44 +0100
commit37a38c8c9b1b78d214d8e26d45d5a85dc7bd89bd (patch)
tree0af96b2038858ab1c3dc5fc180cd320c36bec8a0 /src/crepe/system/CollisionSystem.cpp
parent02cdbd367d701d8d858806f45bfe2f15b392bb59 (diff)
changed test
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r--src/crepe/system/CollisionSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 3e73b44..2132b0d 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -205,7 +205,7 @@ std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::Collide
Rigidbody& rigidbody1 = mgr.get_components_by_id<Rigidbody>(game_object_id_1).front().get();
if(!rigidbody1.active) continue;
- // Check CircleCollider vs CircleCollider
+ // Check BoxCollider vs BoxCollider
for (size_t j = i + 1; j < boxcolliders.size(); ++j) {
if(!boxcolliders[j].get().active) continue;
// Skip self collision