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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
commitc2ef6a36532c8c078fd7836325d6be277b946cbf (patch)
treebcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe/system/AnimatorSystem.h
parent74bffd3e466c342ca80811146a536716fb6437cb (diff)
parent7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff)
merge `loek/scripts`
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 56cc7b3..f8179a9 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -21,12 +21,11 @@ public:
/**
* \brief Updates the Animator components.
*
- * This method is called periodically (likely every frame) to update the state of all
+ * This method is called to update the state of all
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
void update() override;
- // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe