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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 20:12:31 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 20:12:31 +0100
commit88f613cbb2e4aaf3ed55ac0c6490706dd6f6f19d (patch)
tree8db09f0a0f27dc552356a6c5513589245e9ff7b7 /src/crepe/system/AnimatorSystem.h
parent9288e4964526f1ce6b7d0aca0f075a04f56ede32 (diff)
rendering based on world unites instead of pixels
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 56cc7b3..f8179a9 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -21,12 +21,11 @@ public:
/**
* \brief Updates the Animator components.
*
- * This method is called periodically (likely every frame) to update the state of all
+ * This method is called to update the state of all
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
void update() override;
- // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe