diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 11:44:21 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 11:44:21 +0100 |
commit | 9432900158e6a31815345fcf0af8d28ae34c6da9 (patch) | |
tree | 36f799da46ba8f5e921349d0f004b08d6d2f29ea /src/crepe/system/AnimatorSystem.h | |
parent | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (diff) |
code style
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h new file mode 100644 index 0000000..553b456 --- /dev/null +++ b/src/crepe/system/AnimatorSystem.h @@ -0,0 +1,53 @@ +#pragma once + +#include "System.h" + +namespace crepe { + +/** + * \brief The AnimatorSystem is responsible for managing and updating all Animator components. + * + * This system is responsible for controlling the behavior of the animations for all entities + * that have the Animator component attached. It updates the animations by controlling their + * frame changes, looping behavior, and overall animation state. + */ +class AnimatorSystem : public System { + +public: + /** + * \brief Retrieves the singleton instance of the AnimatorSystem. + * + * \return A reference to the single instance of the AnimatorSystem. + * + * This method ensures that there is only one instance of the AnimatorSystem, following the + * singleton design pattern. It can be used to access the system globally. + */ + static AnimatorSystem & get_instance(); + + /** + * \brief Updates the Animator components. + * + * This method is called periodically (likely every frame) to update the state of all + * Animator components, moving the animations forward and managing their behavior (e.g., looping). + */ + void update() override; + +private: + /** + * \brief Private constructor for the AnimatorSystem. + * + * The constructor is private to enforce the singleton pattern, ensuring that only + * one instance of this system can exist. + */ + AnimatorSystem(); + + /** + * \brief Private destructor for the AnimatorSystem. + * + * The destructor cleans up any resources used by the AnimatorSystem. It is private + * to maintain the singleton pattern and prevent direct deletion. + */ + ~AnimatorSystem(); +}; + +} // namespace crepe |