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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-11 09:03:01 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-11 09:03:01 +0100 |
commit | 4021431a0da18829f3b0d47bbc83e49c783ebf76 (patch) | |
tree | ee0edb1094dc1e3f9318efa214180dade72cef30 /src/crepe/system/AnimatorSystem.h | |
parent | 89c96e6478535c3a73aaa6c29591e008399b1a09 (diff) | |
parent | 3a690f7d0c91b92b9cdfe62f44dba8db90142abc (diff) |
master merge
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h new file mode 100644 index 0000000..969e9d1 --- /dev/null +++ b/src/crepe/system/AnimatorSystem.h @@ -0,0 +1,44 @@ +#pragma once + +#include "System.h" + +//TODO: +// control if flip works with animation system + +namespace crepe { + +/** + * \brief The AnimatorSystem is responsible for managing and updating all Animator components. + * + * This system is responsible for controlling the behavior of the animations for all entities + * that have the Animator component attached. It updates the animations by controlling their + * frame changes, looping behavior, and overall animation state. + */ +class AnimatorSystem : public System { + +public: + /** + * \brief Retrieves the singleton instance of the AnimatorSystem. + * + * \return A reference to the single instance of the AnimatorSystem. + * + * This method ensures that there is only one instance of the AnimatorSystem, following the + * singleton design pattern. It can be used to access the system globally. + */ + static AnimatorSystem & get_instance(); + + /** + * \brief Updates the Animator components. + * + * This method is called periodically (likely every frame) to update the state of all + * Animator components, moving the animations forward and managing their behavior (e.g., looping). + */ + void update() override; + +private: + // private because singleton + AnimatorSystem(); // dbg_trace + ~AnimatorSystem(); // dbg_trace +}; + +} // namespace crepe |