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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 12:12:26 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 12:12:26 +0100
commitec3601fbc17a38a44608a04f53d4e36c1bff8c96 (patch)
tree202731b9922d8a2082abdadab3f21a50c99e22fa /src/crepe/system/AnimatorSystem.h
parent455bb50a5007daf46b8719fff2a6292da6a294bf (diff)
re-enable loop manager + remove more singletons
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h17
1 files changed, 2 insertions, 15 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 969e9d1..aa97084 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -17,16 +17,7 @@ namespace crepe {
class AnimatorSystem : public System {
public:
- /**
- * \brief Retrieves the singleton instance of the AnimatorSystem.
- *
- * \return A reference to the single instance of the AnimatorSystem.
- *
- * This method ensures that there is only one instance of the AnimatorSystem, following the
- * singleton design pattern. It can be used to access the system globally.
- */
- static AnimatorSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the Animator components.
*
@@ -34,11 +25,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g., looping).
*/
void update() override;
-
-private:
- // private because singleton
- AnimatorSystem(); // dbg_trace
- ~AnimatorSystem(); // dbg_trace
+ // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe