diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:12:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:12:26 +0100 |
commit | ec3601fbc17a38a44608a04f53d4e36c1bff8c96 (patch) | |
tree | 202731b9922d8a2082abdadab3f21a50c99e22fa /src/crepe/system/AnimatorSystem.h | |
parent | 455bb50a5007daf46b8719fff2a6292da6a294bf (diff) |
re-enable loop manager + remove more singletons
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 17 |
1 files changed, 2 insertions, 15 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 969e9d1..aa97084 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -17,16 +17,7 @@ namespace crepe { class AnimatorSystem : public System { public: - /** - * \brief Retrieves the singleton instance of the AnimatorSystem. - * - * \return A reference to the single instance of the AnimatorSystem. - * - * This method ensures that there is only one instance of the AnimatorSystem, following the - * singleton design pattern. It can be used to access the system globally. - */ - static AnimatorSystem & get_instance(); - + using System::System; /** * \brief Updates the Animator components. * @@ -34,11 +25,7 @@ public: * Animator components, moving the animations forward and managing their behavior (e.g., looping). */ void update() override; - -private: - // private because singleton - AnimatorSystem(); // dbg_trace - ~AnimatorSystem(); // dbg_trace + // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe |