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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-08 20:21:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-08 20:21:36 +0100
commit506de66aaecc9b82415dde46058b848e46bc7258 (patch)
treea3f2427b0882d07f2d960b7214170533ad241830 /src/crepe/system/AnimatorSystem.h
parent7817c85e84560933a33ad86ec3f9ca3d48d327d5 (diff)
nitpicks (merge #27)
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h22
1 files changed, 4 insertions, 18 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index c377ce9..969e9d1 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -2,9 +2,7 @@
#include "System.h"
-
-
-//TODO:
+//TODO:
// control if flip works with animation system
namespace crepe {
@@ -38,21 +36,9 @@ public:
void update() override;
private:
- /**
- * \brief Private constructor for the AnimatorSystem.
- *
- * The constructor is private to enforce the singleton pattern, ensuring that only
- * one instance of this system can exist.
- */
- AnimatorSystem();
-
- /**
- * \brief Private destructor for the AnimatorSystem.
- *
- * The destructor cleans up any resources used by the AnimatorSystem. It is private
- * to maintain the singleton pattern and prevent direct deletion.
- */
- ~AnimatorSystem();
+ // private because singleton
+ AnimatorSystem(); // dbg_trace
+ ~AnimatorSystem(); // dbg_trace
};
} // namespace crepe