diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
commit | fee42c67918a9370f7f4e074dba9a677afccf90b (patch) | |
tree | c5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/system/AnimatorSystem.h | |
parent | ed1403aea4412bd479244eae8e2940190e71cd28 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 20 |
1 files changed, 4 insertions, 16 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 969e9d1..56cc7b3 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -17,28 +17,16 @@ namespace crepe { class AnimatorSystem : public System { public: - /** - * \brief Retrieves the singleton instance of the AnimatorSystem. - * - * \return A reference to the single instance of the AnimatorSystem. - * - * This method ensures that there is only one instance of the AnimatorSystem, following the - * singleton design pattern. It can be used to access the system globally. - */ - static AnimatorSystem & get_instance(); - + using System::System; /** * \brief Updates the Animator components. * * This method is called periodically (likely every frame) to update the state of all - * Animator components, moving the animations forward and managing their behavior (e.g., looping). + * Animator components, moving the animations forward and managing their behavior (e.g., + * looping). */ void update() override; - -private: - // private because singleton - AnimatorSystem(); // dbg_trace - ~AnimatorSystem(); // dbg_trace + // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe |