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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
commit | d1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch) | |
tree | af43d7e3bd55818565fb253064d3f35a44786a68 /src/crepe/system/AnimatorSystem.h | |
parent | c396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff) | |
parent | cc821016c8ddce45a1e3f192415f58be237b8a1e (diff) |
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 56cc7b3..f8179a9 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -21,12 +21,11 @@ public: /** * \brief Updates the Animator components. * - * This method is called periodically (likely every frame) to update the state of all + * This method is called to update the state of all * Animator components, moving the animations forward and managing their behavior (e.g., * looping). */ void update() override; - // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe |