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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
commitd1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch)
treeaf43d7e3bd55818565fb253064d3f35a44786a68 /src/crepe/system/AnimatorSystem.h
parentc396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 56cc7b3..f8179a9 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -21,12 +21,11 @@ public:
/**
* \brief Updates the Animator components.
*
- * This method is called periodically (likely every frame) to update the state of all
+ * This method is called to update the state of all
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
void update() override;
- // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe