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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
commitb63f4700f7bda696afb14cc3111be0f8b0eed458 (patch)
tree08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/crepe/system/AnimatorSystem.h
parent2933655dea64f11f200f42fe51e58dacc5f160eb (diff)
parent9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff)
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h17
1 files changed, 2 insertions, 15 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 969e9d1..aa97084 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -17,16 +17,7 @@ namespace crepe {
class AnimatorSystem : public System {
public:
- /**
- * \brief Retrieves the singleton instance of the AnimatorSystem.
- *
- * \return A reference to the single instance of the AnimatorSystem.
- *
- * This method ensures that there is only one instance of the AnimatorSystem, following the
- * singleton design pattern. It can be used to access the system globally.
- */
- static AnimatorSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the Animator components.
*
@@ -34,11 +25,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g., looping).
*/
void update() override;
-
-private:
- // private because singleton
- AnimatorSystem(); // dbg_trace
- ~AnimatorSystem(); // dbg_trace
+ // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe