aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/AnimatorSystem.h
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 11:44:21 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 11:44:21 +0100
commit9432900158e6a31815345fcf0af8d28ae34c6da9 (patch)
tree36f799da46ba8f5e921349d0f004b08d6d2f29ea /src/crepe/system/AnimatorSystem.h
parent1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (diff)
code style
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r--src/crepe/system/AnimatorSystem.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
new file mode 100644
index 0000000..553b456
--- /dev/null
+++ b/src/crepe/system/AnimatorSystem.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+/**
+ * \brief The AnimatorSystem is responsible for managing and updating all Animator components.
+ *
+ * This system is responsible for controlling the behavior of the animations for all entities
+ * that have the Animator component attached. It updates the animations by controlling their
+ * frame changes, looping behavior, and overall animation state.
+ */
+class AnimatorSystem : public System {
+
+public:
+ /**
+ * \brief Retrieves the singleton instance of the AnimatorSystem.
+ *
+ * \return A reference to the single instance of the AnimatorSystem.
+ *
+ * This method ensures that there is only one instance of the AnimatorSystem, following the
+ * singleton design pattern. It can be used to access the system globally.
+ */
+ static AnimatorSystem & get_instance();
+
+ /**
+ * \brief Updates the Animator components.
+ *
+ * This method is called periodically (likely every frame) to update the state of all
+ * Animator components, moving the animations forward and managing their behavior (e.g., looping).
+ */
+ void update() override;
+
+private:
+ /**
+ * \brief Private constructor for the AnimatorSystem.
+ *
+ * The constructor is private to enforce the singleton pattern, ensuring that only
+ * one instance of this system can exist.
+ */
+ AnimatorSystem();
+
+ /**
+ * \brief Private destructor for the AnimatorSystem.
+ *
+ * The destructor cleans up any resources used by the AnimatorSystem. It is private
+ * to maintain the singleton pattern and prevent direct deletion.
+ */
+ ~AnimatorSystem();
+};
+
+} // namespace crepe