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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 13:01:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 13:01:14 +0100 |
commit | 63bce3dd21c82e2b4e45c07934d5a26684cdaa93 (patch) | |
tree | a46da0cb575fa21add7b07f2784c7889e4bc2771 /src/crepe/system/AnimatorSystem.h | |
parent | 2a2a3391ff0b449602825c3182af33c2ff52abc0 (diff) | |
parent | 85aa57e33d493502b05984ce44db6c68f627a6f2 (diff) |
merge `master`
Diffstat (limited to 'src/crepe/system/AnimatorSystem.h')
-rw-r--r-- | src/crepe/system/AnimatorSystem.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 56cc7b3..f8179a9 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -21,12 +21,11 @@ public: /** * \brief Updates the Animator components. * - * This method is called periodically (likely every frame) to update the state of all + * This method is called to update the state of all * Animator components, moving the animations forward and managing their behavior (e.g., * looping). */ void update() override; - // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe |