aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/AnimatorSystem.cpp
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:26:27 +0100
commite8d9e38b4c265e0efde32c38d01b511cb572a34d (patch)
tree0af9b8f5e7c9e59de2e3c9ebc175ce31e9a86c20 /src/crepe/system/AnimatorSystem.cpp
parentcfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff)
parentf3adf300c5ba9b382f74e5b704501fd047399062 (diff)
Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/system/AnimatorSystem.cpp')
-rw-r--r--src/crepe/system/AnimatorSystem.cpp31
1 files changed, 23 insertions, 8 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 8bb6465..549c35d 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,8 +1,8 @@
-#include <cstdint>
+
#include "../api/Animator.h"
-#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
+#include "api/LoopTimer.h"
#include "AnimatorSystem.h"
@@ -10,15 +10,30 @@ using namespace crepe;
void AnimatorSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
-
+ LoopTimer & timer = this->mediator.timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- uint64_t tick = SDLContext::get_instance().get_ticks();
+ double elapsed_time = timer.get_current_time();
+
for (Animator & a : animations) {
if (!a.active) continue;
- // (10 frames per second)
- a.curr_row = (tick / 100) % a.row;
- a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
- a.spritesheet.mask = a.spritesheet.mask;
+
+ Animator::Data & ctx = a.data;
+ float frame_duration = 1.0f / ctx.fps;
+
+ int last_frame = ctx.row;
+
+ int cycle_end = (ctx.cycle_end == -1) ? a.max_rows : ctx.cycle_end;
+ int total_frames = cycle_end - ctx.cycle_start;
+
+ int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
+
+ ctx.row = ctx.cycle_start + curr_frame;
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
+
+ if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ a.active = false;
+ }
}
}