diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 11:40:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 11:40:33 +0100 |
commit | 061b2b8ab9aba67c1467cdd163fb7a04de95f4f1 (patch) | |
tree | e1960a83461e0d83a7027a88404af1a7c70f6dcd /src/crepe/system/AnimatorSystem.cpp | |
parent | fd2ebb54d0c2b269c15fc84a4ac77993efc917d7 (diff) | |
parent | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/crepe/system/AnimatorSystem.cpp')
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 34 |
1 files changed, 26 insertions, 8 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 8bb6465..107b25d 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,24 +1,42 @@ -#include <cstdint> + #include "../api/Animator.h" -#include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h" +#include <chrono> #include "AnimatorSystem.h" using namespace crepe; +using namespace std::chrono; void AnimatorSystem::update() { ComponentManager & mgr = this->mediator.component_manager; - + LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - uint64_t tick = SDLContext::get_instance().get_ticks(); + float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); + for (Animator & a : animations) { if (!a.active) continue; - // (10 frames per second) - a.curr_row = (tick / 100) % a.row; - a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col; - a.spritesheet.mask = a.spritesheet.mask; + if (a.data.fps == 0) continue; + + Animator::Data & ctx = a.data; + float frame_duration = 1.0f / ctx.fps; + + int last_frame = ctx.row; + + int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; + int total_frames = cycle_end - ctx.cycle_start; + + int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; + + ctx.row = ctx.cycle_start + curr_frame; + a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; + a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); + + if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { + a.active = false; + } } } |