diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
commit | e7423549a26c0df6db930329e2c4067b1c6777b7 (patch) | |
tree | 0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/system/AnimatorSystem.cpp | |
parent | f3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge with master
Diffstat (limited to 'src/crepe/system/AnimatorSystem.cpp')
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 8bb6465..549c35d 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,8 +1,8 @@ -#include <cstdint> + #include "../api/Animator.h" -#include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" +#include "api/LoopTimer.h" #include "AnimatorSystem.h" @@ -10,15 +10,30 @@ using namespace crepe; void AnimatorSystem::update() { ComponentManager & mgr = this->mediator.component_manager; - + LoopTimer & timer = this->mediator.timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - uint64_t tick = SDLContext::get_instance().get_ticks(); + double elapsed_time = timer.get_current_time(); + for (Animator & a : animations) { if (!a.active) continue; - // (10 frames per second) - a.curr_row = (tick / 100) % a.row; - a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col; - a.spritesheet.mask = a.spritesheet.mask; + + Animator::Data & ctx = a.data; + float frame_duration = 1.0f / ctx.fps; + + int last_frame = ctx.row; + + int cycle_end = (ctx.cycle_end == -1) ? a.max_rows : ctx.cycle_end; + int total_frames = cycle_end - ctx.cycle_start; + + int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; + + ctx.row = ctx.cycle_start + curr_frame; + a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; + a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); + + if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { + a.active = false; + } } } |