diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:24:46 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:24:46 +0100 |
commit | 4414fe5079b44d5bbcbba89bb1e71ce01b949226 (patch) | |
tree | bba8287de88f5eeca992f000ee425c067d616ce0 /src/crepe/manager | |
parent | 1e5c6c5cf0d1be976e0e59099ddcfc62940ef1be (diff) | |
parent | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (diff) |
merge master
Diffstat (limited to 'src/crepe/manager')
-rw-r--r-- | src/crepe/manager/ComponentManager.cpp | 11 | ||||
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 73 | ||||
-rw-r--r-- | src/crepe/manager/ComponentManager.hpp | 81 |
3 files changed, 140 insertions, 25 deletions
diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 80cf8b4..df30d27 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,4 +1,5 @@ #include "../api/GameObject.h" +#include "../api/Metadata.h" #include "../types.h" #include "../util/Log.h" @@ -61,3 +62,13 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { this->persistent[id] = persistent; } + +set<game_object_id_t> ComponentManager::get_objects_by_name(const string & name) const { + return this->get_objects_by_predicate<Metadata>( + [name](const Metadata & data) { return data.name == name; }); +} + +set<game_object_id_t> ComponentManager::get_objects_by_tag(const string & tag) const { + return this->get_objects_by_predicate<Metadata>( + [tag](const Metadata & data) { return data.tag == tag; }); +} diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 44429d9..19a8e81 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -1,6 +1,7 @@ #pragma once #include <memory> +#include <set> #include <typeindex> #include <unordered_map> #include <vector> @@ -134,8 +135,77 @@ public: */ template <typename T> RefVector<T> get_components_by_type() const; + /** + * \brief Get all components of a specific type on a GameObject with name \c name + * + * \tparam T The type of the component + * \param name Metadata::name for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_name(const std::string & name) const; + /** + * \brief Get all components of a specific type on a GameObject with tag \c tag + * + * \tparam T The type of the component + * \param name Metadata::tag for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_tag(const std::string & tag) const; + +private: + /** + * \brief Get object IDs by predicate function + * + * This function calls the predicate function \c pred for all components matching type \c T, + * and adds their parent game_object_id to a \c std::set if the predicate returns true. + * + * \tparam T The type of the component to check the predicate against + * \param pred Predicate function + * + * \note The predicate function may be called for multiple components with the same \c + * game_object_id. In this case, the ID is added if *any* call returns \c true. + * + * \returns game_object_id for all components where the predicate returned true + */ + template <typename T> + std::set<game_object_id_t> + get_objects_by_predicate(const std::function<bool(const T &)> & pred) const; + + /** + * \brief Get components of type \c T for multiple game object IDs + * + * \tparam T The type of the components to return + * \param ids The object IDs + * + * \return All components matching type \c T and one of the IDs in \c ids + */ + template <typename T> + RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const; + + /** + * \brief Get object IDs for objects with name \c name + * + * \param name Object name to match + * \returns Object IDs where Metadata::name is equal to \c name + */ + std::set<game_object_id_t> get_objects_by_name(const std::string & name) const; + /** + * \brief Get object IDs for objects with tag \c tag + * + * \param tag Object tag to match + * \returns Object IDs where Metadata::tag is equal to \c tag + */ + std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const; private: + //! By Component \c std::type_index (readability helper type) + template <typename T> + using by_type = std::unordered_map<std::type_index, T>; + //! By \c game_object_id index (readability helper type) + template <typename T> + using by_id_index = std::vector<T>; /** * \brief The components * @@ -146,8 +216,7 @@ private: * The first vector is for the ids of the GameObjects and the second vector is for the * components (because a GameObject might have multiple components). */ - std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> - components; + by_type<by_id_index<std::vector<std::unique_ptr<Component>>>> components; //! Persistent flag for each GameObject std::unordered_map<game_object_id_t, bool> persistent; diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..9e70865 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -95,32 +95,25 @@ template <typename T> RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector<T> component_vector; - - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id >= component_array.size()) return component_vector; - - // Loop trough the whole vector<> - for (const unique_ptr<Component> & component_ptr : component_array[id]) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast<T *>(component_ptr.get()); - - if (casted_component == nullptr) continue; + static_assert(is_base_of<Component, T>::value, + "get_components_by_id must recieve a derivative class of Component"); - // Add the dereferenced raw pointer to the vector<> - component_vector.push_back(*casted_component); + type_index type = typeid(T); + if (!this->components.contains(type)) return {}; + + const by_id_index<vector<unique_ptr<Component>>> & components_by_id + = this->components.at(type); + if (id >= components_by_id.size()) return {}; + + RefVector<T> out = {}; + const vector<unique_ptr<Component>> & components = components_by_id.at(id); + for (auto & component_ptr : components) { + if (component_ptr == nullptr) continue; + Component & component = *component_ptr.get(); + out.push_back(static_cast<T &>(component)); } - return component_vector; + return out; } template <typename T> @@ -158,4 +151,46 @@ RefVector<T> ComponentManager::get_components_by_type() const { return component_vector; } +template <typename T> +std::set<game_object_id_t> +ComponentManager::get_objects_by_predicate(const std::function<bool(const T &)> & pred) const { + using namespace std; + + set<game_object_id_t> objects = {}; + RefVector<T> components = this->get_components_by_type<T>(); + + for (const T & component : components) { + game_object_id_t id = dynamic_cast<const Component &>(component).game_object_id; + if (objects.contains(id)) continue; + if (!pred(component)) continue; + objects.insert(id); + } + + return objects; +} + +template <typename T> +RefVector<T> +ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids) const { + using namespace std; + + RefVector<T> out = {}; + for (game_object_id_t id : ids) { + RefVector<T> components = get_components_by_id<T>(id); + out.insert(out.end(), components.begin(), components.end()); + } + + return out; +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_name(const std::string & name) const { + return this->get_components_by_ids<T>(this->get_objects_by_name(name)); +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_tag(const std::string & tag) const { + return this->get_components_by_ids<T>(this->get_objects_by_tag(tag)); +} + } // namespace crepe |