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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
commitd941f497c10bb9146bb83c5c4e59e844d0641a04 (patch)
tree7dfdf691175caf8e43a9c7a7e07a1cdd6bfed0ff /src/crepe/manager
parentd10f220ff6c5d62bb51793a0ef4ee37090161d89 (diff)
parentcfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff)
merge master
Diffstat (limited to 'src/crepe/manager')
-rw-r--r--src/crepe/manager/CMakeLists.txt20
-rw-r--r--src/crepe/manager/ComponentManager.cpp63
-rw-r--r--src/crepe/manager/ComponentManager.h161
-rw-r--r--src/crepe/manager/ComponentManager.hpp161
-rw-r--r--src/crepe/manager/EventManager.cpp46
-rw-r--r--src/crepe/manager/EventManager.h161
-rw-r--r--src/crepe/manager/EventManager.hpp36
-rw-r--r--src/crepe/manager/Manager.cpp5
-rw-r--r--src/crepe/manager/Manager.h24
-rw-r--r--src/crepe/manager/Mediator.h33
-rw-r--r--src/crepe/manager/SaveManager.cpp173
-rw-r--r--src/crepe/manager/SaveManager.h114
-rw-r--r--src/crepe/manager/SceneManager.cpp35
-rw-r--r--src/crepe/manager/SceneManager.h52
-rw-r--r--src/crepe/manager/SceneManager.hpp25
15 files changed, 1109 insertions, 0 deletions
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
new file mode 100644
index 0000000..517b8a2
--- /dev/null
+++ b/src/crepe/manager/CMakeLists.txt
@@ -0,0 +1,20 @@
+target_sources(crepe PUBLIC
+ ComponentManager.cpp
+ EventManager.cpp
+ Manager.cpp
+ SaveManager.cpp
+ SceneManager.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ ComponentManager.h
+ ComponentManager.hpp
+ EventManager.h
+ EventManager.hpp
+ Manager.h
+ Mediator.h
+ SaveManager.h
+ SceneManager.h
+ SceneManager.hpp
+)
+
diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp
new file mode 100644
index 0000000..80cf8b4
--- /dev/null
+++ b/src/crepe/manager/ComponentManager.cpp
@@ -0,0 +1,63 @@
+#include "../api/GameObject.h"
+#include "../types.h"
+#include "../util/Log.h"
+
+#include "ComponentManager.h"
+
+using namespace crepe;
+using namespace std;
+
+ComponentManager::ComponentManager(Mediator & mediator) : Manager(mediator) {
+ mediator.component_manager = *this;
+ dbg_trace();
+}
+ComponentManager::~ComponentManager() { dbg_trace(); }
+
+void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, component_array] : this->components) {
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the components at this specific id
+ component_array[id].clear();
+ }
+ }
+}
+
+void ComponentManager::delete_all_components() {
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, component_array] : this->components) {
+ // Loop through all the ids (in the vector<>)
+ for (game_object_id_t id = 0; id < component_array.size(); id++) {
+ // Do not delete persistent objects
+ if (!this->persistent[id]) {
+ // Clear the components at this specific id
+ component_array[id].clear();
+ }
+ }
+ }
+
+ this->next_id = 0;
+}
+
+GameObject ComponentManager::new_object(const string & name, const string & tag,
+ const vec2 & position, double rotation, double scale) {
+ // Find the first available id (taking persistent objects into account)
+ while (this->persistent[this->next_id]) {
+ this->next_id++;
+ }
+
+ GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+ this->next_id++;
+
+ return object;
+}
+
+void ComponentManager::set_persistent(game_object_id_t id, bool persistent) {
+ this->persistent[id] = persistent;
+}
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
new file mode 100644
index 0000000..ad37586
--- /dev/null
+++ b/src/crepe/manager/ComponentManager.h
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <vector>
+
+#include "../Component.h"
+#include "../types.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+class GameObject;
+
+/**
+ * \brief Manages all components
+ *
+ * This class manages all components. It provides methods to add, delete and get components.
+ */
+class ComponentManager : public Manager {
+ // TODO: This relation should be removed! I (loek) believe that the scene manager should
+ // create/destroy components because the GameObject's are stored in concrete Scene classes,
+ // which will in turn call GameObject's destructor, which will in turn call
+ // ComponentManager::delete_components_by_id or something. This is a pretty major change, so
+ // here is a comment and temporary fix instead :tada:
+ friend class SceneManager;
+
+public:
+ ComponentManager(Mediator & mediator);
+ ~ComponentManager(); // dbg_trace
+
+ /**
+ * \brief Create a new game object using the component manager
+ *
+ * \param name Metadata::name (required)
+ * \param tag Metadata::tag (optional, empty by default)
+ * \param position Transform::position (optional, origin by default)
+ * \param rotation Transform::rotation (optional, 0 by default)
+ * \param scale Transform::scale (optional, 1 by default)
+ *
+ * \returns GameObject interface
+ *
+ * \note This method automatically assigns a new entity ID
+ */
+ GameObject new_object(const std::string & name, const std::string & tag = "",
+ const vec2 & position = {0, 0}, double rotation = 0,
+ double scale = 1);
+
+protected:
+ /**
+ * GameObject is used as an interface to add/remove components, and the game programmer is
+ * supposed to use it instead of interfacing with the component manager directly.
+ */
+ friend class GameObject;
+ /**
+ * \brief Add a component to the ComponentManager
+ *
+ * This method adds a component to the ComponentManager. The component is created with the
+ * given arguments and added to the ComponentManager.
+ *
+ * \tparam T The type of the component
+ * \tparam Args The types of the arguments
+ * \param id The id of the GameObject this component belongs to
+ * \param args The arguments to create the component
+ * \return The created component
+ */
+ template <typename T, typename... Args>
+ T & add_component(game_object_id_t id, Args &&... args);
+ /**
+ * \brief Delete all components of a specific type and id
+ *
+ * This method deletes all components of a specific type and id.
+ *
+ * \tparam T The type of the component
+ * \param id The id of the GameObject this component belongs to
+ */
+ template <typename T>
+ void delete_components_by_id(game_object_id_t id);
+ /**
+ * \brief Delete all components of a specific type
+ *
+ * This method deletes all components of a specific type.
+ *
+ * \tparam T The type of the component
+ */
+ template <typename T>
+ void delete_components();
+ /**
+ * \brief Delete all components of a specific id
+ *
+ * This method deletes all components of a specific id.
+ *
+ * \param id The id of the GameObject this component belongs to
+ */
+ void delete_all_components_of_id(game_object_id_t id);
+ /**
+ * \brief Delete all components
+ *
+ * This method deletes all components.
+ */
+ void delete_all_components();
+ /**
+ * \brief Set a GameObject as persistent
+ *
+ * This method sets a GameObject as persistent. If a GameObject is persistent, its
+ * components will not be deleted.
+ *
+ * \param id The id of the GameObject to set as persistent
+ * \param persistent The persistent flag
+ */
+ void set_persistent(game_object_id_t id, bool persistent);
+
+public:
+ /**
+ * \brief Get all components of a specific type and id
+ *
+ * This method gets all components of a specific type and id.
+ *
+ * \tparam T The type of the component
+ * \param id The id of the GameObject this component belongs to
+ * \return A vector of all components of the specific type and id
+ */
+ template <typename T>
+ RefVector<T> get_components_by_id(game_object_id_t id) const;
+ /**
+ * \brief Get all components of a specific type
+ *
+ * This method gets all components of a specific type.
+ *
+ * \tparam T The type of the component
+ * \return A vector of all components of the specific type
+ */
+ template <typename T>
+ RefVector<T> get_components_by_type() const;
+
+private:
+ /**
+ * \brief The components
+ *
+ * This unordered_map stores all components. The key is the type of the component and the
+ * value is a vector of vectors of unique pointers to the components.
+ *
+ * Every component type has its own vector of vectors of unique pointers to the components.
+ * The first vector is for the ids of the GameObjects and the second vector is for the
+ * components (because a GameObject might have multiple components).
+ */
+ std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
+ components;
+
+ //! Persistent flag for each GameObject
+ std::unordered_map<game_object_id_t, bool> persistent;
+
+ //! ID of next GameObject allocated by \c ComponentManager::new_object
+ game_object_id_t next_id = 0;
+};
+
+} // namespace crepe
+
+#include "ComponentManager.hpp"
diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp
new file mode 100644
index 0000000..ffb38ec
--- /dev/null
+++ b/src/crepe/manager/ComponentManager.hpp
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <type_traits>
+
+#include "ComponentManager.h"
+#include "types.h"
+
+namespace crepe {
+
+template <class T, typename... Args>
+T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {
+ using namespace std;
+
+ static_assert(is_base_of<Component, T>::value,
+ "add_component must recieve a derivative class of Component");
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Check if this component type is already in the unordered_map<>
+ if (this->components.find(type) == this->components.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ this->components[type] = vector<vector<unique_ptr<Component>>>();
+ }
+
+ // Resize the vector<> if the id is greater than the current size
+ if (id >= this->components[type].size()) {
+ // Initialize new slots to nullptr (resize does automatically init to nullptr)
+ this->components[type].resize(id + 1);
+ }
+
+ // Create a new component of type T (arguments directly forwarded). The
+ // constructor must be called by ComponentManager.
+ T * instance_ptr = new T(id, forward<Args>(args)...);
+ if (instance_ptr == nullptr) throw std::bad_alloc();
+
+ T & instance_ref = *instance_ptr;
+ unique_ptr<T> instance = unique_ptr<T>(instance_ptr);
+
+ // Check if the vector size is not greater than get_instances_max
+ int max_instances = instance->get_instances_max();
+ if (max_instances != -1 && components[type][id].size() >= max_instances) {
+ throw std::runtime_error(
+ "Exceeded maximum number of instances for this component type");
+ }
+
+ // store its unique_ptr in the vector<>
+ this->components[type][id].push_back(std::move(instance));
+
+ return instance_ref;
+}
+
+template <typename T>
+void ComponentManager::delete_components_by_id(game_object_id_t id) {
+ using namespace std;
+
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (this->components.find(type) != this->components.end()) {
+ // Get the correct vector<>
+ vector<vector<unique_ptr<Component>>> & component_array = this->components[type];
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the whole vector<> of this specific type and id
+ component_array[id].clear();
+ }
+ }
+}
+
+template <typename T>
+void ComponentManager::delete_components() {
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ if (this->components.find(type) == this->components.end()) return;
+
+ // Loop through the whole vector<> of this specific type
+ for (game_object_id_t i = 0; i < this->components[type].size(); ++i) {
+ // Do not delete persistent objects
+ if (!this->persistent[i]) {
+ this->components[type][i].clear();
+ }
+ }
+}
+
+template <typename T>
+RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ RefVector<T> component_vector;
+
+ if (this->components.find(type) == this->components.end()) return component_vector;
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type);
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id >= component_array.size()) return component_vector;
+
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component_array[id]) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ if (casted_component == nullptr) continue;
+
+ // Add the dereferenced raw pointer to the vector<>
+ component_vector.push_back(*casted_component);
+ }
+
+ return component_vector;
+}
+
+template <typename T>
+RefVector<T> ComponentManager::get_components_by_type() const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ RefVector<T> component_vector;
+
+ // Find the type (in the unordered_map<>)
+ if (this->components.find(type) == this->components.end()) return component_vector;
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type);
+
+ // Loop through the whole vector<>
+ for (const vector<unique_ptr<Component>> & component : component_array) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component == nullptr) continue;
+
+ // Add the dereferenced raw pointer to the vector<>
+ component_vector.emplace_back(ref(*casted_component));
+ }
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+} // namespace crepe
diff --git a/src/crepe/manager/EventManager.cpp b/src/crepe/manager/EventManager.cpp
new file mode 100644
index 0000000..20f0dd3
--- /dev/null
+++ b/src/crepe/manager/EventManager.cpp
@@ -0,0 +1,46 @@
+#include "EventManager.h"
+
+using namespace crepe;
+using namespace std;
+
+EventManager & EventManager::get_instance() {
+ static EventManager instance;
+ return instance;
+}
+
+void EventManager::dispatch_events() {
+ for (auto & event : this->events_queue) {
+ this->handle_event(event.type, event.channel, *event.event.get());
+ }
+ this->events_queue.clear();
+}
+
+void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) {
+ auto handlers_it = this->subscribers.find(type);
+ if (handlers_it == this->subscribers.end()) return;
+
+ vector<CallbackEntry> & handlers = handlers_it->second;
+ for (auto & handler : handlers) {
+ bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL;
+ if (check_channel && handler.channel != channel) continue;
+
+ bool handled = handler.callback->exec(data);
+ if (handled) return;
+ }
+}
+
+void EventManager::clear() {
+ this->subscribers.clear();
+ this->events_queue.clear();
+}
+
+void EventManager::unsubscribe(subscription_t id) {
+ for (auto & [event_type, handlers] : this->subscribers) {
+ for (auto it = handlers.begin(); it != handlers.end(); it++) {
+ // find listener with subscription id
+ if ((*it).id != id) continue;
+ it = handlers.erase(it);
+ return;
+ }
+ }
+}
diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h
new file mode 100644
index 0000000..d634f54
--- /dev/null
+++ b/src/crepe/manager/EventManager.h
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <vector>
+
+#include "../api/Event.h"
+#include "../api/EventHandler.h"
+
+namespace crepe {
+
+//! Event listener unique ID
+typedef size_t subscription_t;
+
+/**
+ * \brief Event channel
+ *
+ * Events can be sent to a specific channel, which prevents listeners on other channels from
+ * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners.
+ */
+typedef size_t event_channel_t;
+
+/**
+ * \class EventManager
+ * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
+ *
+ * The `EventManager` acts as a centralized event system. It allows for registering callbacks
+ * for specific event types, triggering events synchronously, queueing events for later
+ * processing, and managing subscriptions via unique identifiers.
+ */
+class EventManager {
+public:
+ static constexpr const event_channel_t CHANNEL_ALL = -1;
+
+ /**
+ * \brief Get the singleton instance of the EventManager.
+ *
+ * This method returns the unique instance of the EventManager, creating it if it
+ * doesn't already exist. Ensures only one instance is active in the program.
+ *
+ * \return Reference to the singleton instance of the EventManager.
+ */
+ static EventManager & get_instance();
+
+ /**
+ * \brief Subscribe to a specific event type.
+ *
+ * Registers a callback for a given event type and optional channel. Each callback
+ * is assigned a unique subscription ID that can be used for later unsubscription.
+ *
+ * \tparam EventType The type of the event to subscribe to.
+ * \param callback The callback function to be invoked when the event is triggered.
+ * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
+ * \return A unique subscription ID associated with the registered callback.
+ */
+ template <typename EventType>
+ subscription_t subscribe(const EventHandler<EventType> & callback,
+ event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Unsubscribe a previously registered callback.
+ *
+ * Removes a callback from the subscription list based on its unique subscription ID.
+ *
+ * \param event_id The unique subscription ID of the callback to remove.
+ */
+ void unsubscribe(subscription_t event_id);
+
+ /**
+ * \brief Trigger an event immediately.
+ *
+ * Synchronously invokes all registered callbacks for the given event type on the specified channel.
+ *
+ * \tparam EventType The type of the event to trigger.
+ * \param event The event instance to pass to the callbacks.
+ * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
+ */
+ template <typename EventType>
+ void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Queue an event for later processing.
+ *
+ * Adds an event to the event queue to be processed during the next call to `dispatch_events`.
+ *
+ * \tparam EventType The type of the event to queue.
+ * \param event The event instance to queue.
+ * \param channel The channel to associate with the event (default is CHANNEL_ALL).
+ */
+ template <typename EventType>
+ void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
+
+ /**
+ * \brief Process all queued events.
+ *
+ * Iterates through the event queue and triggers callbacks for each queued event.
+ * Events are removed from the queue once processed.
+ */
+ void dispatch_events();
+
+ /**
+ * \brief Clear all subscriptions.
+ *
+ * Removes all registered event handlers and clears the subscription list.
+ */
+ void clear();
+
+private:
+ /**
+ * \brief Default constructor for the EventManager.
+ *
+ * Constructor is private to enforce the singleton pattern.
+ */
+ EventManager() = default;
+
+ /**
+ * \struct QueueEntry
+ * \brief Represents an entry in the event queue.
+ */
+ struct QueueEntry {
+ std::unique_ptr<Event> event; ///< The event instance.
+ event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event.
+ std::type_index type; ///< The type of the event.
+ };
+
+ /**
+ * \brief Internal event handler
+ *
+ * This function processes a single event, and is used to process events both during
+ * EventManager::dispatch_events and inside EventManager::trigger_event
+ *
+ * \param type \c typeid of concrete Event class
+ * \param channel Event channel
+ * \param data Event data
+ */
+ void handle_event(std::type_index type, event_channel_t channel, const Event & data);
+
+ /**
+ * \struct CallbackEntry
+ * \brief Represents a registered event handler callback.
+ */
+ struct CallbackEntry {
+ std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper.
+ event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to.
+ subscription_t id = -1; ///< Unique subscription ID.
+ };
+
+ //! The queue of events to be processed during dispatch.
+ std::vector<QueueEntry> events_queue;
+
+ //! A map of event type to registered callbacks.
+ std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers;
+
+ //! Counter to generate unique subscription IDs.
+ subscription_t subscription_counter = 0;
+};
+
+} // namespace crepe
+
+#include "EventManager.hpp"
diff --git a/src/crepe/manager/EventManager.hpp b/src/crepe/manager/EventManager.hpp
new file mode 100644
index 0000000..a5f4556
--- /dev/null
+++ b/src/crepe/manager/EventManager.hpp
@@ -0,0 +1,36 @@
+#pragma once
+
+#include "EventManager.h"
+
+namespace crepe {
+
+template <typename EventType>
+subscription_t EventManager::subscribe(const EventHandler<EventType> & callback,
+ event_channel_t channel) {
+ subscription_counter++;
+ std::type_index event_type = typeid(EventType);
+ std::unique_ptr<EventHandlerWrapper<EventType>> handler
+ = std::make_unique<EventHandlerWrapper<EventType>>(callback);
+ std::vector<CallbackEntry> & handlers = this->subscribers[event_type];
+ handlers.emplace_back(CallbackEntry{
+ .callback = std::move(handler), .channel = channel, .id = subscription_counter});
+ return subscription_counter;
+}
+
+template <typename EventType>
+void EventManager::queue_event(const EventType & event, event_channel_t channel) {
+ static_assert(std::is_base_of<Event, EventType>::value,
+ "EventType must derive from Event");
+ this->events_queue.push_back(QueueEntry{
+ .event = std::make_unique<EventType>(event),
+ .channel = channel,
+ .type = typeid(EventType),
+ });
+}
+
+template <typename EventType>
+void EventManager::trigger_event(const EventType & event, event_channel_t channel) {
+ this->handle_event(typeid(EventType), channel, event);
+}
+
+} // namespace crepe
diff --git a/src/crepe/manager/Manager.cpp b/src/crepe/manager/Manager.cpp
new file mode 100644
index 0000000..1182785
--- /dev/null
+++ b/src/crepe/manager/Manager.cpp
@@ -0,0 +1,5 @@
+#include "Manager.h"
+
+using namespace crepe;
+
+Manager::Manager(Mediator & mediator) : mediator(mediator) {}
diff --git a/src/crepe/manager/Manager.h b/src/crepe/manager/Manager.h
new file mode 100644
index 0000000..84d80fe
--- /dev/null
+++ b/src/crepe/manager/Manager.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "Mediator.h"
+
+namespace crepe {
+
+/**
+ * \brief Base manager class
+ *
+ * Managers are used for various tasks that fall outside the ECS system category. All managers
+ * are required to register themselves to the mediator passed to the constructor, and this
+ * mutable reference is saved for convenience, even though not all managers use the mediator
+ * directly.
+ */
+class Manager {
+public:
+ Manager(Mediator & mediator);
+ virtual ~Manager() = default;
+
+protected:
+ Mediator & mediator;
+};
+
+} // namespace crepe
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
new file mode 100644
index 0000000..71bd1c9
--- /dev/null
+++ b/src/crepe/manager/Mediator.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include "../util/OptionalRef.h"
+
+// TODO: remove these singletons:
+#include "EventManager.h"
+#include "SaveManager.h"
+
+namespace crepe {
+
+class ComponentManager;
+class SceneManager;
+
+/**
+ * Struct to pass references to classes that would otherwise need to be singletons down to
+ * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to
+ * pass specific references through dependency injection. All references on this struct
+ * *should* be explicitly checked for availability as this struct does not guarantee anything.
+ *
+ * \note Dereferencing members of this struct should be deferred. If you are a user of this
+ * class, keep a reference to this mediator instead of just picking references from it when you
+ * receive an instance.
+ *
+ * \warning This class should never be directly accessible from the API
+ */
+struct Mediator {
+ OptionalRef<ComponentManager> component_manager;
+ OptionalRef<SceneManager> scene_manager;
+ OptionalRef<SaveManager> save_manager = SaveManager::get_instance();
+ OptionalRef<EventManager> event_manager = EventManager::get_instance();
+};
+
+} // namespace crepe
diff --git a/src/crepe/manager/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp
new file mode 100644
index 0000000..d4ed1c1
--- /dev/null
+++ b/src/crepe/manager/SaveManager.cpp
@@ -0,0 +1,173 @@
+#include "../ValueBroker.h"
+#include "../api/Config.h"
+#include "../facade/DB.h"
+#include "../util/Log.h"
+
+#include "SaveManager.h"
+
+using namespace std;
+using namespace crepe;
+
+template <>
+string SaveManager::serialize(const string & value) const noexcept {
+ return value;
+}
+template <typename T>
+string SaveManager::serialize(const T & value) const noexcept {
+ return to_string(value);
+}
+template string SaveManager::serialize(const uint8_t &) const noexcept;
+template string SaveManager::serialize(const int8_t &) const noexcept;
+template string SaveManager::serialize(const uint16_t &) const noexcept;
+template string SaveManager::serialize(const int16_t &) const noexcept;
+template string SaveManager::serialize(const uint32_t &) const noexcept;
+template string SaveManager::serialize(const int32_t &) const noexcept;
+template string SaveManager::serialize(const uint64_t &) const noexcept;
+template string SaveManager::serialize(const int64_t &) const noexcept;
+template string SaveManager::serialize(const float &) const noexcept;
+template string SaveManager::serialize(const double &) const noexcept;
+
+template <>
+uint64_t SaveManager::deserialize(const string & value) const noexcept {
+ try {
+ return stoul(value);
+ } catch (std::invalid_argument &) {
+ return 0;
+ }
+}
+template <>
+int64_t SaveManager::deserialize(const string & value) const noexcept {
+ try {
+ return stol(value);
+ } catch (std::invalid_argument &) {
+ return 0;
+ }
+}
+template <>
+float SaveManager::deserialize(const string & value) const noexcept {
+ try {
+ return stof(value);
+ } catch (std::invalid_argument &) {
+ return 0;
+ }
+ return stof(value);
+}
+template <>
+double SaveManager::deserialize(const string & value) const noexcept {
+ try {
+ return stod(value);
+ } catch (std::invalid_argument &) {
+ return 0;
+ }
+}
+template <>
+string SaveManager::deserialize(const string & value) const noexcept {
+ return value;
+}
+
+template <>
+uint8_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<uint64_t>(value);
+}
+template <>
+int8_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<int64_t>(value);
+}
+template <>
+uint16_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<uint64_t>(value);
+}
+template <>
+int16_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<int64_t>(value);
+}
+template <>
+uint32_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<uint64_t>(value);
+}
+template <>
+int32_t SaveManager::deserialize(const string & value) const noexcept {
+ return deserialize<int64_t>(value);
+}
+
+SaveManager::SaveManager() { dbg_trace(); }
+
+SaveManager & SaveManager::get_instance() {
+ dbg_trace();
+ static SaveManager instance;
+ return instance;
+}
+
+DB & SaveManager::get_db() {
+ Config & cfg = Config::get_instance();
+ // TODO: make this path relative to XDG_DATA_HOME on Linux and whatever the
+ // default equivalent is on Windows using some third party library
+ static DB db(cfg.savemgr.location);
+ return db;
+}
+
+bool SaveManager::has(const string & key) {
+ DB & db = this->get_db();
+ return db.has(key);
+}
+
+template <>
+void SaveManager::set(const string & key, const string & value) {
+ DB & db = this->get_db();
+ db.set(key, value);
+}
+template <typename T>
+void SaveManager::set(const string & key, const T & value) {
+ DB & db = this->get_db();
+ db.set(key, std::to_string(value));
+}
+template void SaveManager::set(const string &, const uint8_t &);
+template void SaveManager::set(const string &, const int8_t &);
+template void SaveManager::set(const string &, const uint16_t &);
+template void SaveManager::set(const string &, const int16_t &);
+template void SaveManager::set(const string &, const uint32_t &);
+template void SaveManager::set(const string &, const int32_t &);
+template void SaveManager::set(const string &, const uint64_t &);
+template void SaveManager::set(const string &, const int64_t &);
+template void SaveManager::set(const string &, const float &);
+template void SaveManager::set(const string &, const double &);
+
+template <typename T>
+ValueBroker<T> SaveManager::get(const string & key, const T & default_value) {
+ if (!this->has(key)) this->set<T>(key, default_value);
+ return this->get<T>(key);
+}
+template ValueBroker<uint8_t> SaveManager::get(const string &, const uint8_t &);
+template ValueBroker<int8_t> SaveManager::get(const string &, const int8_t &);
+template ValueBroker<uint16_t> SaveManager::get(const string &, const uint16_t &);
+template ValueBroker<int16_t> SaveManager::get(const string &, const int16_t &);
+template ValueBroker<uint32_t> SaveManager::get(const string &, const uint32_t &);
+template ValueBroker<int32_t> SaveManager::get(const string &, const int32_t &);
+template ValueBroker<uint64_t> SaveManager::get(const string &, const uint64_t &);
+template ValueBroker<int64_t> SaveManager::get(const string &, const int64_t &);
+template ValueBroker<float> SaveManager::get(const string &, const float &);
+template ValueBroker<double> SaveManager::get(const string &, const double &);
+template ValueBroker<string> SaveManager::get(const string &, const string &);
+
+template <typename T>
+ValueBroker<T> SaveManager::get(const string & key) {
+ T value;
+ return {
+ [this, key](const T & target) { this->set<T>(key, target); },
+ [this, key, value]() mutable -> const T & {
+ value = this->deserialize<T>(this->get_db().get(key));
+ return value;
+ },
+ };
+}
+template ValueBroker<uint8_t> SaveManager::get(const string &);
+template ValueBroker<int8_t> SaveManager::get(const string &);
+template ValueBroker<uint16_t> SaveManager::get(const string &);
+template ValueBroker<int16_t> SaveManager::get(const string &);
+template ValueBroker<uint32_t> SaveManager::get(const string &);
+template ValueBroker<int32_t> SaveManager::get(const string &);
+template ValueBroker<uint64_t> SaveManager::get(const string &);
+template ValueBroker<int64_t> SaveManager::get(const string &);
+template ValueBroker<float> SaveManager::get(const string &);
+template ValueBroker<double> SaveManager::get(const string &);
+template ValueBroker<string> SaveManager::get(const string &);
diff --git a/src/crepe/manager/SaveManager.h b/src/crepe/manager/SaveManager.h
new file mode 100644
index 0000000..3d8c852
--- /dev/null
+++ b/src/crepe/manager/SaveManager.h
@@ -0,0 +1,114 @@
+#pragma once
+
+#include <memory>
+
+#include "../ValueBroker.h"
+
+namespace crepe {
+
+class DB;
+
+/**
+ * \brief Save data manager
+ *
+ * This class provides access to a simple key-value store that stores
+ * - integers (8-64 bit, signed or unsigned)
+ * - real numbers (float or double)
+ * - string (std::string)
+ *
+ * The underlying database is a key-value store.
+ */
+class SaveManager {
+public:
+ /**
+ * \brief Get a read/write reference to a value and initialize it if it does not yet exist
+ *
+ * \param key The value key
+ * \param default_value Value to initialize \c key with if it does not already exist in the
+ * database
+ *
+ * \return Read/write reference to the value
+ */
+ template <typename T>
+ ValueBroker<T> get(const std::string & key, const T & default_value);
+
+ /**
+ * \brief Get a read/write reference to a value
+ *
+ * \param key The value key
+ *
+ * \return Read/write reference to the value
+ *
+ * \note Attempting to read this value before it is initialized (i.e. set) will result in an
+ * exception
+ */
+ template <typename T>
+ ValueBroker<T> get(const std::string & key);
+
+ /**
+ * \brief Set a value directly
+ *
+ * \param key The value key
+ * \param value The value to store
+ */
+ template <typename T>
+ void set(const std::string & key, const T & value);
+
+ /**
+ * \brief Check if the save file has a value for this \c key
+ *
+ * \param key The value key
+ *
+ * \returns True if the key exists, or false if it does not
+ */
+ bool has(const std::string & key);
+
+private:
+ SaveManager();
+ virtual ~SaveManager() = default;
+
+private:
+ /**
+ * \brief Serialize an arbitrary value to STL string
+ *
+ * \tparam T Type of arbitrary value
+ *
+ * \returns String representation of value
+ */
+ template <typename T>
+ std::string serialize(const T &) const noexcept;
+
+ /**
+ * \brief Deserialize an STL string back to type \c T
+ *
+ * \tparam T Type of value
+ * \param value Serialized value
+ *
+ * \returns Deserialized value
+ */
+ template <typename T>
+ T deserialize(const std::string & value) const noexcept;
+
+public:
+ // singleton
+ static SaveManager & get_instance();
+ SaveManager(const SaveManager &) = delete;
+ SaveManager(SaveManager &&) = delete;
+ SaveManager & operator=(const SaveManager &) = delete;
+ SaveManager & operator=(SaveManager &&) = delete;
+
+private:
+ /**
+ * \brief Create an instance of DB and return its reference
+ *
+ * \returns DB instance
+ *
+ * This function exists because DB is a facade class, which can't directly be used in the API
+ * without workarounds
+ *
+ * TODO: better solution
+ */
+ static DB & get_db();
+};
+
+} // namespace crepe
diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
new file mode 100644
index 0000000..50a9fbb
--- /dev/null
+++ b/src/crepe/manager/SceneManager.cpp
@@ -0,0 +1,35 @@
+#include <algorithm>
+#include <memory>
+
+#include "ComponentManager.h"
+#include "SceneManager.h"
+
+using namespace crepe;
+using namespace std;
+
+SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
+ mediator.scene_manager = *this;
+}
+
+void SceneManager::set_next_scene(const string & name) { next_scene = name; }
+
+void SceneManager::load_next_scene() {
+ // next scene not set
+ if (this->next_scene.empty()) return;
+
+ auto it = find_if(this->scenes.begin(), this->scenes.end(),
+ [&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
+ return scene.get()->get_name() == next_scene;
+ });
+
+ // next scene not found
+ if (it == this->scenes.end()) return;
+ unique_ptr<Scene> & scene = *it;
+
+ // Delete all components of the current scene
+ ComponentManager & mgr = this->mediator.component_manager;
+ mgr.delete_all_components();
+
+ // Load the new scene
+ scene->load_scene();
+}
diff --git a/src/crepe/manager/SceneManager.h b/src/crepe/manager/SceneManager.h
new file mode 100644
index 0000000..e0955c2
--- /dev/null
+++ b/src/crepe/manager/SceneManager.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "../api/Scene.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+class ComponentManager;
+
+/**
+ * \brief Manages scenes
+ *
+ * This class manages scenes. It can add new scenes and load them. It also manages the current scene
+ * and the next scene.
+ */
+class SceneManager : public Manager {
+public:
+ SceneManager(Mediator & mediator);
+
+public:
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ */
+ template <typename T, typename... Args>
+ void add_scene(Args &&... args);
+ /**
+ * \brief Set the next scene
+ *
+ * This scene will be loaded at the end of the frame
+ *
+ * \param name Name of the next scene
+ */
+ void set_next_scene(const std::string & name);
+ //! Load a new scene (if there is one)
+ void load_next_scene();
+
+private:
+ //! Vector of concrete scenes (added by add_scene())
+ std::vector<std::unique_ptr<Scene>> scenes;
+ //! Next scene to load
+ std::string next_scene;
+};
+
+} // namespace crepe
+
+#include "SceneManager.hpp"
diff --git a/src/crepe/manager/SceneManager.hpp b/src/crepe/manager/SceneManager.hpp
new file mode 100644
index 0000000..dff4e51
--- /dev/null
+++ b/src/crepe/manager/SceneManager.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "SceneManager.h"
+
+namespace crepe {
+
+template <typename T, typename... Args>
+void SceneManager::add_scene(Args &&... args) {
+ using namespace std;
+ static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
+
+ Scene * scene = new T(std::forward<Args>(args)...);
+ unique_ptr<Scene> unique_scene(scene);
+
+ unique_scene->mediator = this->mediator;
+
+ this->scenes.emplace_back(std::move(unique_scene));
+
+ // The first scene added, is the one that will be loaded at the beginning
+ if (next_scene.empty()) {
+ next_scene = scene->get_name();
+ }
+}
+
+} // namespace crepe