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authormax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:01:36 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:01:36 +0100
commit79d3a9f4311e6684b6df83a15ca7844f58c1959c (patch)
treeb2883e83f61cee9edf290a6a7228c7f0b1fbae8a /src/crepe/manager/SystemManager.h
parent9140b73e4af7aa925b53e4fb4e6aa7f4ea2e3385 (diff)
parent03aea832aa0bc2edba2cc5ab4d9f8eba42d355be (diff)
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/crepe/manager/SystemManager.h')
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diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
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+#pragma once
+
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+
+#include "../system/System.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+/**
+ * \brief Collection of all systems
+ *
+ * This manager aggregates all systems and provides utility functions to retrieve references to
+ * and update systems.
+ */
+class SystemManager : public Manager {
+public:
+ SystemManager(Mediator &);
+
+ /**
+ * \brief Per-frame update.
+ *
+ * Updates the game state based on the elapsed time since the last frame.
+ */
+ void frame_update();
+
+ /**
+ * \brief Fixed update executed at a fixed rate.
+ *
+ * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
+ */
+ void fixed_update();
+
+private:
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of \c SystemManager using SystemManager::load_system.
+ */
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+ /**
+ * \brief Initialize a system
+ * \tparam T System type (must be derivative of \c System)
+ */
+ template <class T>
+ void load_system();
+
+public:
+ /**
+ * \brief Retrieve a reference to ECS system
+ * \tparam T System type
+ * \returns Reference to system instance
+ * \throws std::runtime_error if the System is not initialized
+ */
+ template <class T>
+ T & get_system();
+
+public:
+ /**
+ * \brief SystemManager snapshot
+ *
+ * The SystemManager snapshot only stores which systems are active
+ */
+ typedef std::unordered_map<std::type_index, bool> Snapshot;
+ /**
+ * \brief Save a snapshot of the systems' state
+ * \returns Copy of each system's active property
+ */
+ Snapshot save();
+ /**
+ * \brief Restore system active state from a snapshot
+ * \param snapshot Snapshot to restore from (as returned by \c save())
+ */
+ void restore(const Snapshot & snapshot);
+ //! Disable all systems
+ void disable_all();
+};
+
+} // namespace crepe
+
+#include "SystemManager.hpp"