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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
commit | 9604616001ac273f2c966c3c829638e905def7bf (patch) | |
tree | 7e958c2b658a4dbc9e79068d7309513efa928937 /src/crepe/manager/SceneManager.h | |
parent | 018a451051669506be447aa925ecb6a9f5aaf418 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
merge with master and keypressed added to game
Diffstat (limited to 'src/crepe/manager/SceneManager.h')
-rw-r--r-- | src/crepe/manager/SceneManager.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/crepe/manager/SceneManager.h b/src/crepe/manager/SceneManager.h new file mode 100644 index 0000000..e0955c2 --- /dev/null +++ b/src/crepe/manager/SceneManager.h @@ -0,0 +1,52 @@ +#pragma once + +#include <memory> +#include <vector> + +#include "../api/Scene.h" + +#include "Manager.h" + +namespace crepe { + +class ComponentManager; + +/** + * \brief Manages scenes + * + * This class manages scenes. It can add new scenes and load them. It also manages the current scene + * and the next scene. + */ +class SceneManager : public Manager { +public: + SceneManager(Mediator & mediator); + +public: + /** + * \brief Add a new concrete scene to the scene manager + * + * \tparam T Type of concrete scene + */ + template <typename T, typename... Args> + void add_scene(Args &&... args); + /** + * \brief Set the next scene + * + * This scene will be loaded at the end of the frame + * + * \param name Name of the next scene + */ + void set_next_scene(const std::string & name); + //! Load a new scene (if there is one) + void load_next_scene(); + +private: + //! Vector of concrete scenes (added by add_scene()) + std::vector<std::unique_ptr<Scene>> scenes; + //! Next scene to load + std::string next_scene; +}; + +} // namespace crepe + +#include "SceneManager.hpp" |