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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 17:27:16 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 17:27:16 +0100
commitb8194e02679dc88f5c0a240da83a4700ec5200cf (patch)
tree216e2e28793fce2d468b23fa9b5d2a17db32012b /src/crepe/manager/ResourceManager.h
parent9eff2e24fa4cf0ffad2b47cc922a6558bc1a9fa1 (diff)
add doxygen comments + clean up
Diffstat (limited to 'src/crepe/manager/ResourceManager.h')
-rw-r--r--src/crepe/manager/ResourceManager.h44
1 files changed, 37 insertions, 7 deletions
diff --git a/src/crepe/manager/ResourceManager.h b/src/crepe/manager/ResourceManager.h
index e7e6abc..84b275d 100644
--- a/src/crepe/manager/ResourceManager.h
+++ b/src/crepe/manager/ResourceManager.h
@@ -11,13 +11,11 @@
namespace crepe {
/**
- * \brief The ResourceManager is responsible for storing and managing assets over
- * multiple scenes.
+ * \brief Owner of concrete Resource instances
*
- * The ResourceManager ensures that assets are loaded once and can be accessed
- * across different scenes. It caches assets to avoid reloading them every time
- * a scene is loaded. Assets are retained in memory until the ResourceManager is
- * destroyed, at which point the cached assets are cleared.
+ * ResourceManager caches concrete Resource instances per Asset. Concrete resources are
+ * destroyed at the end of scenes by default, unless the game programmer marks them as
+ * persistent.
*/
class ResourceManager : public Manager {
public:
@@ -25,21 +23,53 @@ public:
virtual ~ResourceManager(); // dbg_trace
private:
+ //! Cache entry
struct CacheEntry {
+ //! Concrete resource instance
std::unique_ptr<Resource> resource = nullptr;
+ //! Prevent ResourceManager::clear from removing this entry
bool persistent = false;
};
- //! A cache that holds all the assets, accessible by their file path, over multiple scenes.
+ //! Internal cache
std::unordered_map<const Asset, CacheEntry> resources;
+ /**
+ * \brief Ensure a cache entry exists for this asset and return a mutable reference to it
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ *
+ * \returns Mutable reference to cache entry
+ */
CacheEntry & get_entry(const Asset & asset);
public:
+ /**
+ * \brief Mark a resource as persistent (i.e. used across multiple scenes)
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ * \param persistent Whether this resource is persistent (true=keep, false=destroy)
+ */
void set_persistent(const Asset & asset, bool persistent);
+ /**
+ * \brief Retrieve reference to concrete Resource by Asset
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ * \tparam Resource Concrete derivative of Resource
+ *
+ * This class instantiates the concrete resource if it is not yet stored in the internal
+ * cache, or returns a reference to the cached resource if it already exists.
+ *
+ * \returns Reference to concrete resource
+ *
+ * \throws std::runtime_error if the \c Resource parameter does not match with the actual
+ * type of the resource stored in the cache for this Asset
+ */
template <typename Resource>
Resource & get(const Asset & asset);
+ //! Clear non-persistent resources from cache
void clear();
+ //! Clear all resources from cache regardless of persistence
void clear_all();
};