aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/manager/ResourceManager.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:13:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-10 19:13:48 +0100
commit0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (patch)
tree8fa80428c08140d964eb122b5a1f8130bf10464a /src/crepe/manager/ResourceManager.h
parent9ff08f61023a910e3d4df1f1f52d8af0fc72c153 (diff)
parent7cbc577e94ed048f2a8146fab6972ae6ff290be7 (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/manager/ResourceManager.h')
-rw-r--r--src/crepe/manager/ResourceManager.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/crepe/manager/ResourceManager.h b/src/crepe/manager/ResourceManager.h
new file mode 100644
index 0000000..84b275d
--- /dev/null
+++ b/src/crepe/manager/ResourceManager.h
@@ -0,0 +1,78 @@
+#pragma once
+
+#include <memory>
+#include <unordered_map>
+
+#include "../Resource.h"
+#include "../api/Asset.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+/**
+ * \brief Owner of concrete Resource instances
+ *
+ * ResourceManager caches concrete Resource instances per Asset. Concrete resources are
+ * destroyed at the end of scenes by default, unless the game programmer marks them as
+ * persistent.
+ */
+class ResourceManager : public Manager {
+public:
+ ResourceManager(Mediator & mediator);
+ virtual ~ResourceManager(); // dbg_trace
+
+private:
+ //! Cache entry
+ struct CacheEntry {
+ //! Concrete resource instance
+ std::unique_ptr<Resource> resource = nullptr;
+ //! Prevent ResourceManager::clear from removing this entry
+ bool persistent = false;
+ };
+ //! Internal cache
+ std::unordered_map<const Asset, CacheEntry> resources;
+ /**
+ * \brief Ensure a cache entry exists for this asset and return a mutable reference to it
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ *
+ * \returns Mutable reference to cache entry
+ */
+ CacheEntry & get_entry(const Asset & asset);
+
+public:
+ /**
+ * \brief Mark a resource as persistent (i.e. used across multiple scenes)
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ * \param persistent Whether this resource is persistent (true=keep, false=destroy)
+ */
+ void set_persistent(const Asset & asset, bool persistent);
+
+ /**
+ * \brief Retrieve reference to concrete Resource by Asset
+ *
+ * \param asset Asset the concrete resource is instantiated from
+ * \tparam Resource Concrete derivative of Resource
+ *
+ * This class instantiates the concrete resource if it is not yet stored in the internal
+ * cache, or returns a reference to the cached resource if it already exists.
+ *
+ * \returns Reference to concrete resource
+ *
+ * \throws std::runtime_error if the \c Resource parameter does not match with the actual
+ * type of the resource stored in the cache for this Asset
+ */
+ template <typename Resource>
+ Resource & get(const Asset & asset);
+
+ //! Clear non-persistent resources from cache
+ void clear();
+ //! Clear all resources from cache regardless of persistence
+ void clear_all();
+};
+
+} // namespace crepe
+
+#include "ResourceManager.hpp"