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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 19:47:59 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 19:47:59 +0100
commitf7b4866811c63ae24c366d9452e53d24e504336f (patch)
tree89ffd6cd9567e05ad010fbc0a1aef664d5740a2c /src/crepe/manager/LoopTimerManager.h
parenta464096dfff2ee4605e77852020e6a5c0fa5aa58 (diff)
fps fix + regression test
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r--src/crepe/manager/LoopTimerManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 91403e4..c943d41 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,7 +6,7 @@
namespace crepe {
-typedef std::chrono::duration<double> duration_t;
+typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
/**
@@ -149,9 +149,9 @@ private:
private:
//! Target frames per second.
- unsigned target_fps = 60;
+ unsigned int target_fps = 60;
//! Actual frames per second.
- unsigned actual_fps = 0;
+ unsigned int actual_fps = 0;
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.