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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-13 17:56:11 +0100
committerGitHub <noreply@github.com>2024-12-13 17:56:11 +0100
commit8f20aac54aed1a060d59d5169276ef3ed33a8dc9 (patch)
tree0e80819868b60860d857748ad99950e741170712 /src/crepe/manager/LoopTimerManager.h
parentc5667ee90d7d542aa9984eb31b48b59d6240119b (diff)
parentca4c004d473ad5ed02abd4a7beff3a5a65c83487 (diff)
Merge pull request #76 from lonkaars/wouter/gameloop
fps hotfix + regression test
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r--src/crepe/manager/LoopTimerManager.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 91403e4..76b02d3 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,7 +6,7 @@
namespace crepe {
-typedef std::chrono::duration<double> duration_t;
+typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
/**
@@ -55,7 +55,7 @@ public:
*
* \return Current FPS.
*/
- unsigned get_fps() const;
+ unsigned int get_fps() const;
/**
* \brief Get the current time scale.
@@ -149,9 +149,9 @@ private:
private:
//! Target frames per second.
- unsigned target_fps = 60;
+ unsigned int target_fps = 60;
//! Actual frames per second.
- unsigned actual_fps = 0;
+ unsigned int actual_fps = 0;
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.