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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-08 17:32:11 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-08 17:32:11 +0100
commitcc1b36f4f0a20695bcfc5c16c853cb32312fe70c (patch)
tree17c68e571f80d7d2ce39da99002608fff35f6f5a /src/crepe/manager/LoopTimerManager.h
parent3467c96eff775fccb24a6ecd7c15a7f42660a7ff (diff)
added scaled fixed delta time
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r--src/crepe/manager/LoopTimerManager.h42
1 files changed, 30 insertions, 12 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index cd05bf2..8fb4461 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -65,6 +65,35 @@ public:
*/
void set_time_scale(double time_scale);
+ /**
+ * \brief Get the scaled fixed delta time om seconds.
+ *
+ * The fixed delta time is used for operations that require uniform time steps,
+ * such as physics calculations, and is scaled by the current time scale.
+ *
+ * \return The fixed delta time, scaled by time scale, in seconds.
+ */
+ double get_scaled_fixed_delta_time() const;
+
+ /**
+ * \brief Get the fixed delta time in seconds without scaling by the time scale.
+ *
+ * This value is used in the LoopManager to determine how many times
+ * the fixed_update should be called within a given interval.
+ *
+ * \return The unscaled fixed delta time in seconds.
+ */
+ double get_fixed_delta_time() const;
+
+ /**
+ * \brief Set the fixed_delta_time in seconds.
+ *
+ * \param ms fixed_delta_time in seconds.
+ *
+ * The fixed_delta_time value is used to determine how many times per second the fixed_update and process_input functions are called.
+ */
+ void set_fixed_delta_time(int seconds);
+
private:
friend class LoopManager;
@@ -81,17 +110,6 @@ private:
* necessary.
*/
void enforce_frame_rate();
-
- /**
- * \brief Get the fixed delta time for consistent updates.
- *
- * Fixed delta time is used for operations that require uniform time steps, such as physics
- * calculations.
- *
- * \return Fixed delta time in seconds.
- */
- double get_fixed_delta_time() const;
-
/**
* \brief Get the accumulated lag in the game loop.
*
@@ -123,7 +141,7 @@ private:
int target_fps = 50;
//! Actual frames per second
int actual_fps = 0;
- //! time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up)
+ //! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up)
double time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps
std::chrono::duration<double> maximum_delta_time{0.25};