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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 14:16:40 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 14:16:40 +0100 |
commit | f64b793ad8e796458c8e175f298e8d13eb3b3459 (patch) | |
tree | c939140d97f5d3aad7c493198019cf9c1a72d8a4 /src/crepe/manager/LoopTimerManager.h | |
parent | 6cd6ed3eb2a14e703e97bf95fe1b73fb8d3d91f4 (diff) |
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Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index ec44d52..c5f3cb0 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -5,7 +5,9 @@ #include "Manager.h" namespace crepe { - +typedef std::chrono::duration<float> Duration_t; +typedef std::chrono::duration<unsigned long long, std::micro> ElapsedTime_t; +typedef std::chrono::steady_clock::time_point TimePoint_t; /** * \brief Manages timing and frame rate for the game loop. * @@ -28,31 +30,31 @@ public: * * \return Delta time in seconds since the last frame. */ - double get_delta_time() const; + Duration_t get_delta_time() const; /** - * \brief Get the current game time. + * \brief Get the current elapsed time (total time passed ) * * \note The current game time may vary from real-world elapsed time. It is the cumulative * sum of each frame's delta time. * * \return Elapsed game time in seconds. */ - double get_current_time() const; + ElapsedTime_t get_elapsed_time() const; /** * \brief Set the target frames per second (FPS). * * \param fps The desired frames rendered per second. */ - void set_target_fps(int fps); + void set_target_framerate(unsigned fps); /** * \brief Get the current frames per second (FPS). * * \return Current FPS. */ - int get_fps() const; + unsigned get_fps() const; /** * \brief Get the current time scale. @@ -60,7 +62,7 @@ public: * \return The current time scale, where (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up). * up the game. */ - double get_time_scale() const; + float get_time_scale() const; /** * \brief Set the time scale. @@ -76,11 +78,10 @@ public: * * This value is used in the LoopManager to determine how many times * the fixed_update should be called within a given interval. - * This value is also the timing value which is used in the fixed_loop to convert pixels to time. * * \return The unscaled fixed delta time in seconds. */ - double get_fixed_delta_time() const; + Duration_t get_fixed_delta_time() const; /** * \brief Set the fixed_delta_time in seconds. @@ -88,9 +89,9 @@ public: * \param seconds fixed_delta_time in seconds. * * The fixed_delta_time value is used to determine how many times per second the fixed_update and process_input functions are called. - * This value is also the timing value which is used in the fixed_loop to convert pixels to time. + * */ - void set_fixed_delta_time(double seconds); + void set_fixed_delta_time(float seconds); /** * \brief Retrieves the scaled fixed delta time in seconds. @@ -101,12 +102,11 @@ public: * * \return The fixed delta time, scaled by the current time scale, in seconds. */ - double get_scaled_fixed_delta_time() const; + Duration_t get_scaled_fixed_delta_time() const; private: //! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update. friend class LoopManager; - /** * \brief Start the loop timer. * @@ -128,7 +128,7 @@ private: * * \return Accumulated lag in seconds. */ - double get_lag() const; + Duration_t get_lag() const; /** * \brief Update the timer to the current frame. @@ -147,27 +147,27 @@ private: void advance_fixed_elapsed_time(); private: - //! Target frames per second + //! Target frames per second. int target_fps = 60; - //! Actual frames per second + //! Actual frames per second. int actual_fps = 0; - //! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up) - double time_scale = 1; - //! Maximum delta time in seconds to avoid large jumps - std::chrono::duration<double> maximum_delta_time{0.25}; - //! Delta time for the current frame in seconds - std::chrono::duration<double> delta_time{0.0}; + //! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up). + float time_scale = 1; + //! Maximum delta time in seconds to avoid large jumps. + Duration_t maximum_delta_time{0.25}; + //! Delta time for the current frame in seconds. + Duration_t delta_time{0.0}; //! Target time per frame in seconds - std::chrono::duration<double> frame_target_time - = std::chrono::duration<double>(1.0) / target_fps; - //! Fixed delta time for fixed updates in seconds - std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0; - //! Total elapsed game time in seconds - std::chrono::duration<double> elapsed_time{0.0}; - //! Total elapsed time for fixed updates in seconds - std::chrono::duration<double> elapsed_fixed_time{0.0}; - //! Time of the last frame - std::chrono::steady_clock::time_point last_frame_time; + Duration_t frame_target_time + = Duration_t(1.0) / target_fps; + //! Fixed delta time for fixed updates in seconds. + Duration_t fixed_delta_time = Duration_t(1.0) / 50.0; + //! Total elapsed game time in microseconds. + ElapsedTime_t elapsed_time{0}; + //! Total elapsed time for fixed updates in microseconds. + ElapsedTime_t elapsed_fixed_time{0}; + //! Time of the last frame. + TimePoint_t last_frame_time; }; } // namespace crepe |