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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-13 17:56:11 +0100
committerGitHub <noreply@github.com>2024-12-13 17:56:11 +0100
commit8f20aac54aed1a060d59d5169276ef3ed33a8dc9 (patch)
tree0e80819868b60860d857748ad99950e741170712 /src/crepe/manager/LoopTimerManager.cpp
parentc5667ee90d7d542aa9984eb31b48b59d6240119b (diff)
parentca4c004d473ad5ed02abd4a7beff3a5a65c83487 (diff)
Merge pull request #76 from lonkaars/wouter/gameloop
fps hotfix + regression test
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.cpp')
-rw-r--r--src/crepe/manager/LoopTimerManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
index 9819632..a6e4788 100644
--- a/src/crepe/manager/LoopTimerManager.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -31,7 +31,7 @@ void LoopTimerManager::update() {
this->delta_time = this->maximum_delta_time;
}
if (this->delta_time > 0s) {
- this->actual_fps = 1.0 / duration_cast<seconds>(this->delta_time).count();
+ this->actual_fps = static_cast<unsigned>(1.0 / this->delta_time.count());
} else {
this->actual_fps = 0;
}