diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:24:46 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-10 19:24:46 +0100 |
commit | 4414fe5079b44d5bbcbba89bb1e71ce01b949226 (patch) | |
tree | bba8287de88f5eeca992f000ee425c067d616ce0 /src/crepe/manager/ComponentManager.hpp | |
parent | 1e5c6c5cf0d1be976e0e59099ddcfc62940ef1be (diff) | |
parent | 0cb7f2f82ca167656b3c5cb9f0cc3b44c59cb0eb (diff) |
merge master
Diffstat (limited to 'src/crepe/manager/ComponentManager.hpp')
-rw-r--r-- | src/crepe/manager/ComponentManager.hpp | 81 |
1 files changed, 58 insertions, 23 deletions
diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..9e70865 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -95,32 +95,25 @@ template <typename T> RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector<T> component_vector; - - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id >= component_array.size()) return component_vector; - - // Loop trough the whole vector<> - for (const unique_ptr<Component> & component_ptr : component_array[id]) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast<T *>(component_ptr.get()); - - if (casted_component == nullptr) continue; + static_assert(is_base_of<Component, T>::value, + "get_components_by_id must recieve a derivative class of Component"); - // Add the dereferenced raw pointer to the vector<> - component_vector.push_back(*casted_component); + type_index type = typeid(T); + if (!this->components.contains(type)) return {}; + + const by_id_index<vector<unique_ptr<Component>>> & components_by_id + = this->components.at(type); + if (id >= components_by_id.size()) return {}; + + RefVector<T> out = {}; + const vector<unique_ptr<Component>> & components = components_by_id.at(id); + for (auto & component_ptr : components) { + if (component_ptr == nullptr) continue; + Component & component = *component_ptr.get(); + out.push_back(static_cast<T &>(component)); } - return component_vector; + return out; } template <typename T> @@ -158,4 +151,46 @@ RefVector<T> ComponentManager::get_components_by_type() const { return component_vector; } +template <typename T> +std::set<game_object_id_t> +ComponentManager::get_objects_by_predicate(const std::function<bool(const T &)> & pred) const { + using namespace std; + + set<game_object_id_t> objects = {}; + RefVector<T> components = this->get_components_by_type<T>(); + + for (const T & component : components) { + game_object_id_t id = dynamic_cast<const Component &>(component).game_object_id; + if (objects.contains(id)) continue; + if (!pred(component)) continue; + objects.insert(id); + } + + return objects; +} + +template <typename T> +RefVector<T> +ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids) const { + using namespace std; + + RefVector<T> out = {}; + for (game_object_id_t id : ids) { + RefVector<T> components = get_components_by_id<T>(id); + out.insert(out.end(), components.begin(), components.end()); + } + + return out; +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_name(const std::string & name) const { + return this->get_components_by_ids<T>(this->get_objects_by_name(name)); +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_tag(const std::string & tag) const { + return this->get_components_by_ids<T>(this->get_objects_by_tag(tag)); +} + } // namespace crepe |