diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
commit | 641e202607b0f694df6662532f0165022c0f8621 (patch) | |
tree | 0701bbfe705a95b670c8dfcb5eaabf6007556831 /src/crepe/manager/ComponentManager.h | |
parent | dd7d5cf6b01b8a6a4238b66c27861ee76522067e (diff) | |
parent | 05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff) |
merge master
Diffstat (limited to 'src/crepe/manager/ComponentManager.h')
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 73 |
1 files changed, 71 insertions, 2 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 44429d9..19a8e81 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -1,6 +1,7 @@ #pragma once #include <memory> +#include <set> #include <typeindex> #include <unordered_map> #include <vector> @@ -134,8 +135,77 @@ public: */ template <typename T> RefVector<T> get_components_by_type() const; + /** + * \brief Get all components of a specific type on a GameObject with name \c name + * + * \tparam T The type of the component + * \param name Metadata::name for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_name(const std::string & name) const; + /** + * \brief Get all components of a specific type on a GameObject with tag \c tag + * + * \tparam T The type of the component + * \param name Metadata::tag for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_tag(const std::string & tag) const; + +private: + /** + * \brief Get object IDs by predicate function + * + * This function calls the predicate function \c pred for all components matching type \c T, + * and adds their parent game_object_id to a \c std::set if the predicate returns true. + * + * \tparam T The type of the component to check the predicate against + * \param pred Predicate function + * + * \note The predicate function may be called for multiple components with the same \c + * game_object_id. In this case, the ID is added if *any* call returns \c true. + * + * \returns game_object_id for all components where the predicate returned true + */ + template <typename T> + std::set<game_object_id_t> + get_objects_by_predicate(const std::function<bool(const T &)> & pred) const; + + /** + * \brief Get components of type \c T for multiple game object IDs + * + * \tparam T The type of the components to return + * \param ids The object IDs + * + * \return All components matching type \c T and one of the IDs in \c ids + */ + template <typename T> + RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const; + + /** + * \brief Get object IDs for objects with name \c name + * + * \param name Object name to match + * \returns Object IDs where Metadata::name is equal to \c name + */ + std::set<game_object_id_t> get_objects_by_name(const std::string & name) const; + /** + * \brief Get object IDs for objects with tag \c tag + * + * \param tag Object tag to match + * \returns Object IDs where Metadata::tag is equal to \c tag + */ + std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const; private: + //! By Component \c std::type_index (readability helper type) + template <typename T> + using by_type = std::unordered_map<std::type_index, T>; + //! By \c game_object_id index (readability helper type) + template <typename T> + using by_id_index = std::vector<T>; /** * \brief The components * @@ -146,8 +216,7 @@ private: * The first vector is for the ids of the GameObjects and the second vector is for the * components (because a GameObject might have multiple components). */ - std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> - components; + by_type<by_id_index<std::vector<std::unique_ptr<Component>>>> components; //! Persistent flag for each GameObject std::unordered_map<game_object_id_t, bool> persistent; |