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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 22:45:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-12 22:45:12 +0100
commit23196be83778973d9688cc5d465e4e4a16476568 (patch)
tree91dee3b2c2e05d3b529cf537d12a7faf7ec21dc1 /src/crepe/manager/ComponentManager.h
parent297d621987c224db26eadfb9bde9235741387496 (diff)
add documentation
Diffstat (limited to 'src/crepe/manager/ComponentManager.h')
-rw-r--r--src/crepe/manager/ComponentManager.h24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index 457a196..c3a5b4a 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -142,19 +142,39 @@ public:
template <typename T>
RefVector<T> get_components_by_tag(const std::string & tag) const;
+ //! Snapshot of single component (including path in \c components)
struct SnapshotComponent {
+ //! \c components path
std::type_index type;
+ //! \c components path
game_object_id_t id;
+ //! \c components path
size_t index;
+ //! Actual component snapshot
std::unique_ptr<Component> component;
};
+ //! Snapshot of the entire component manager state
struct Snapshot {
+ //! All components
+ std::vector<SnapshotComponent> components;
// TODO: some kind of hash code that ensures components exist in all the same places as
// this snapshot
- std::vector<SnapshotComponent> components;
};
+ /**
+ * \name ReplayManager (Memento) functions
+ * \{
+ */
+ /**
+ * \brief Save a snapshot of the component manager state
+ * \returns Deep copy of the component manager's internal state
+ */
Snapshot save();
- void restore(const Snapshot &);
+ /**
+ * \brief Restore component manager from a snapshot
+ * \param snapshot Snapshot to restore from (as returned by \c save())
+ */
+ void restore(const Snapshot & snapshot);
+ //! \}
private:
/**