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authormax-001 <maxsmits21@kpnmail.nl>2024-11-22 14:35:04 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-22 14:35:04 +0100
commita11b647bec22890be44d68d15de6b73f8955722d (patch)
treebbdd12e1a2ec6fe423f036c98b2cd13ab5f3c319 /src/crepe/facade
parent3965297b579351745c0f5c87aa12829f707c98fd (diff)
Replaced Vector2<double> by vec2 typedef
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/SDLContext.cpp7
-rw-r--r--src/crepe/facade/SDLContext.h11
2 files changed, 9 insertions, 9 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index c808d41..1c75fe8 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -104,7 +104,7 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
.h = sprite.sprite_rect.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2<double> & pos,
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
const double & scale, const Camera & cam) const {
double adjusted_x = (pos.x - cam.x) * cam.zoom;
@@ -120,9 +120,8 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2<double> &
};
}
-void SDLContext::draw_particle(const Sprite & sprite, const Vector2<double> & pos,
- const double & angle, const double & scale,
- const Camera & camera) {
+void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const double & scale, const Camera & camera) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e4a0da5..20e30b3 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -12,7 +12,8 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "api/Camera.h"
-#include "api/Vector2.h"
+
+#include "types.h"
namespace crepe {
@@ -120,8 +121,8 @@ private:
*/
void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
- void draw_particle(const Sprite & sprite, const Vector2<double> & pos,
- const double & angle, const double & scale, const Camera & camera);
+ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const double & scale, const Camera & camera);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -153,8 +154,8 @@ private:
* on the camera
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2<double> & pos,
- const double & scale, const Camera & cam) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
+ const Camera & cam) const;
private:
//! sdl Window