diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 14:35:04 +0100 |
---|---|---|
committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 14:35:04 +0100 |
commit | a11b647bec22890be44d68d15de6b73f8955722d (patch) | |
tree | bbdd12e1a2ec6fe423f036c98b2cd13ab5f3c319 /src/crepe/facade | |
parent | 3965297b579351745c0f5c87aa12829f707c98fd (diff) |
Replaced Vector2<double> by vec2 typedef
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 7 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 11 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index c808d41..1c75fe8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -104,7 +104,7 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { .h = sprite.sprite_rect.h, }; } -SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2<double> & pos, +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, const Camera & cam) const { double adjusted_x = (pos.x - cam.x) * cam.zoom; @@ -120,9 +120,8 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2<double> & }; } -void SDLContext::draw_particle(const Sprite & sprite, const Vector2<double> & pos, - const double & angle, const double & scale, - const Camera & camera) { +void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e4a0da5..20e30b3 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,7 +12,8 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" -#include "api/Vector2.h" + +#include "types.h" namespace crepe { @@ -120,8 +121,8 @@ private: */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); - void draw_particle(const Sprite & sprite, const Vector2<double> & pos, - const double & angle, const double & scale, const Camera & camera); + void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -153,8 +154,8 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2<double> & pos, - const double & scale, const Camera & cam) const; + SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, + const Camera & cam) const; private: //! sdl Window |