diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 19:30:34 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 19:30:34 +0100 |
commit | 30492d9eee7ee47a42e2471dd0716044f59df705 (patch) | |
tree | f5bd49566a9850f7355ee308d3f5178c5c33526a /src/crepe/facade | |
parent | c23c7d03522456ac580cb7acd93fbfd95d5b846d (diff) |
make format
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 3 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 4 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index f78ec8f..26a1bdc 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -135,8 +135,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, &dstrect, angle, NULL, render_flip); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, - const Camera & cam) { +void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 3b17c0b..841ffc9 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -118,10 +118,10 @@ private: * \param transform Reference to the Transform for positioning. * \param camera Reference to the Camera for view adjustments. */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & camera) ; + void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, - const double & scale, const Camera & camera) ; + const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. void clear_screen(); |