diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
commit | e36ea050972fcaaf3d85d672755bad4ebb2dcd80 (patch) | |
tree | 5145e0b66650eea1df301106b7d197a586be65f3 /src/crepe/facade | |
parent | 333b07775be1ef20fdb5909672c1e4dcabec1b40 (diff) | |
parent | b770475741b7c33d57331f3139c55a3f237ad274 (diff) |
merge `master` into `loek/savemgr`loek/savemgr
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/CMakeLists.txt | 16 | ||||
-rw-r--r-- | src/crepe/facade/DB.cpp | 67 | ||||
-rw-r--r-- | src/crepe/facade/DB.h | 34 | ||||
-rw-r--r-- | src/crepe/facade/SDLApp.cpp | 71 | ||||
-rw-r--r-- | src/crepe/facade/SDLApp.h | 26 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 157 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 48 | ||||
-rw-r--r-- | src/crepe/facade/Sound.cpp | 60 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 81 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 20 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 26 |
11 files changed, 606 insertions, 0 deletions
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt new file mode 100644 index 0000000..bb52e7a --- /dev/null +++ b/src/crepe/facade/CMakeLists.txt @@ -0,0 +1,16 @@ +target_sources(crepe PUBLIC + Sound.cpp + SoundContext.cpp + SDLApp.cpp + SDLContext.cpp + DB.cpp +) + +target_sources(crepe PUBLIC FILE_SET HEADERS FILES + Sound.h + SoundContext.h + SDLContext.h + SDLContext.h + DB.h +) + diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp new file mode 100644 index 0000000..bd2f089 --- /dev/null +++ b/src/crepe/facade/DB.cpp @@ -0,0 +1,67 @@ +#include <cstring> + +#include "util/log.h" + +#include "DB.h" + +using namespace std; +using namespace crepe; + +DB::DB(const string & path) { + dbg_trace(); + int ret; + + // init database struct + libdb::DB * db; + if ((ret = libdb::db_create(&db, NULL, 0)) != 0) + throw nullptr; // TODO: exception + this->db = { db, [] (libdb::DB * db) { db->close(db, 0); } }; + + // load or create database file + if ((ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE, 0)) != 0) { + throw nullptr; + } + + // create cursor + libdb::DBC * cursor; + if ((ret = this->db->cursor(this->db.get(), NULL, &cursor, 0)) != 0) { + throw nullptr; + } + this->cursor = { cursor, [] (libdb::DBC * cursor) { cursor->close(cursor); } }; +} + + +libdb::DBT DB::to_thing(const string & thing) const { + libdb::DBT thang; + memset(&thang, 0, sizeof(libdb::DBT)); + thang.data = (void *) thing.data(); + thang.size = thing.size(); + return thang; +} + +string DB::get(const string & key) { + libdb::DBT db_key = this->to_thing(key); + libdb::DBT db_val; + memset(&db_val, 0, sizeof(libdb::DBT)); + + int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST); + if (ret != 0) throw nullptr; // TODO: proper exception + return { static_cast<char *>(db_val.data), db_val.size }; +} + +void DB::set(const string & key, const string & value) { + libdb::DBT db_key = this->to_thing(key); + libdb::DBT db_val = this->to_thing(value); + int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0); + if (ret != 0) throw nullptr; // TODO: proper exception +} + +bool DB::has(const std::string & key) noexcept { + try { + this->get(key); + } catch (...) { + return false; + } + return true; +} + diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h new file mode 100644 index 0000000..06442ad --- /dev/null +++ b/src/crepe/facade/DB.h @@ -0,0 +1,34 @@ +#pragma once + +#include <string> +#include <functional> +#include <memory> + +namespace libdb { +extern "C" { +#include <db.h> +} +} + +namespace crepe { + +class DB { +public: + DB(const std::string & path); + virtual ~DB() = default; + +public: + std::string get(const std::string & key); + void set(const std::string & key, const std::string & value); + bool has(const std::string & key) noexcept; + +private: + std::unique_ptr<libdb::DB, std::function<void(libdb::DB *)>> db; + std::unique_ptr<libdb::DBC, std::function<void(libdb::DBC *)>> cursor; + +private: + libdb::DBT to_thing(const std::string & thing) const; +}; + +} + diff --git a/src/crepe/facade/SDLApp.cpp b/src/crepe/facade/SDLApp.cpp new file mode 100644 index 0000000..c6ddeaa --- /dev/null +++ b/src/crepe/facade/SDLApp.cpp @@ -0,0 +1,71 @@ +#include <iostream> + +#include "SDLApp.h" + +SDLApp::SDLApp(int window_width, int window_height) + : window_width(window_width), window_height(window_height), window(nullptr), + renderer(nullptr) {} + +// FIXME: why is there clean_up and ~SDLApp? +SDLApp::~SDLApp() { clean_up(); } + +bool SDLApp::initialize() { + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + // FIXME: throw exception + std::cerr << "SDL Initialization Error: " << SDL_GetError() + << std::endl; + return false; + } + + window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, window_width, + window_height, SDL_WINDOW_SHOWN); + if (!window) { + // FIXME: throw exception + std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + // FIXME: throw exception + std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl; + return false; + } + + return true; +} + +void SDLApp::handle_events(bool & running) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + running = false; + } + } +} + +void SDLApp::clear_screen() { + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); +} + +void SDLApp::present_screen() { SDL_RenderPresent(renderer); } + +void SDLApp::draw_square(int x, int y, int size) { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_Rect rect = {x, y, size, size}; + SDL_RenderFillRect(renderer, &rect); +} + +SDL_Texture * square_texture = nullptr; // Load this with an image or create it + +void SDLApp::clean_up() { + if (renderer) { + SDL_DestroyRenderer(renderer); + } + if (window) { + SDL_DestroyWindow(window); + } + SDL_Quit(); +} diff --git a/src/crepe/facade/SDLApp.h b/src/crepe/facade/SDLApp.h new file mode 100644 index 0000000..6d8f3f4 --- /dev/null +++ b/src/crepe/facade/SDLApp.h @@ -0,0 +1,26 @@ +#pragma once + +#include <SDL2/SDL.h> + +#include "../api/ParticleEmitter.h" + +class SDLApp { +public: + SDLApp(int window_width, int window_height); + ~SDLApp(); + + bool initialize(); + void handle_events(bool & running); + void clear_screen(); + void present_screen(); + void draw_square(int x, int y, int size); + void clean_up(); + void draw_particles(const std::vector<crepe::ParticleEmitter> & emitters); + void draw_multiple_squares(const std::vector<SDL_Rect> & squares); + +private: + int window_width; + int window_height; + SDL_Window * window; + SDL_Renderer * renderer; +}; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp new file mode 100644 index 0000000..8da93e9 --- /dev/null +++ b/src/crepe/facade/SDLContext.cpp @@ -0,0 +1,157 @@ +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_surface.h> +#include <SDL2/SDL_video.h> +#include <cmath> +#include <cstddef> +#include <iostream> + +#include "../api/Sprite.h" +#include "../api/Texture.h" +#include "../api/Transform.h" +#include "../util/log.h" + +#include "SDLContext.h" + +using namespace crepe; + +SDLContext & SDLContext::get_instance() { + static SDLContext instance; + return instance; +} + +void SDLContext::handle_events(bool & running) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + running = false; + } + } +} + +SDLContext::~SDLContext() { + dbg_trace(); + + if (this->game_renderer != nullptr) + SDL_DestroyRenderer(this->game_renderer); + + if (this->game_window != nullptr) { + SDL_DestroyWindow(this->game_window); + } + + // TODO: how are we going to ensure that these are called from the same + // thread that SDL_Init() was called on? This has caused problems for me + // before. + IMG_Quit(); + SDL_Quit(); +} + +void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); } + +SDLContext::SDLContext() { + dbg_trace(); + // FIXME: read window defaults from config manager + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + // FIXME: throw exception + std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() + << std::endl; + return; + } + + this->game_window = SDL_CreateWindow( + "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + 1920, 1080, SDL_WINDOW_SHOWN); + if (!this->game_window) { + // FIXME: throw exception + std::cerr << "Window could not be created! SDL_Error: " + << SDL_GetError() << std::endl; + } + + this->game_renderer + = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED); + if (!this->game_renderer) { + // FIXME: throw exception + std::cerr << "Renderer could not be created! SDL_Error: " + << SDL_GetError() << std::endl; + SDL_DestroyWindow(this->game_window); + return; + } + + int img_flags = IMG_INIT_PNG; + if (!(IMG_Init(img_flags) & img_flags)) { + // FIXME: throw exception + std::cout << "SDL_image could not initialize! SDL_image Error: " + << IMG_GetError() << std::endl; + } +} + +void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); } + +void SDLContext::draw(const Sprite & sprite, const Transform & transform) { + + static SDL_RendererFlip render_flip + = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) + | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + + int w, h; + SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h); + // needs maybe camera for position + SDL_Rect dstrect = { + .x = static_cast<int>(transform.position.x), + .y = static_cast<int>(transform.position.y), + .w = static_cast<int>(w * transform.scale), + .h = static_cast<int>(h * transform.scale), + }; + + double degrees = transform.rotation * 180 / M_PI; + SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL, + &dstrect, degrees, NULL, render_flip); +} + +/* +SDL_Texture * SDLContext::setTextureFromPath(const char * path, SDL_Rect & clip, + const int row, const int col) { + dbg_trace(); + + SDL_Surface * tmp = IMG_Load(path); + if (!tmp) { + std::cerr << "Error surface " << IMG_GetError << std::endl; + } + + clip. + w = tmp->w / col; + clip.h = tmp->h / row; + + SDL_Texture * CreatedTexture + = SDL_CreateTextureFromSurface(this->game_renderer, tmp); + + if (!CreatedTexture) { + std::cerr << "Error could not create texture " << IMG_GetError + << std::endl; + } + SDL_FreeSurface(tmp); + + return CreatedTexture; +} +*/ + +SDL_Texture * SDLContext::texture_from_path(const char * path) { + dbg_trace(); + + SDL_Surface * tmp = IMG_Load(path); + if (!tmp) { + std::cerr << "Error surface " << IMG_GetError << std::endl; + } + SDL_Texture * created_texture + = SDL_CreateTextureFromSurface(this->game_renderer, tmp); + + if (!created_texture) { + std::cerr << "Error could not create texture " << IMG_GetError + << std::endl; + } + SDL_FreeSurface(tmp); + + return created_texture; +} diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h new file mode 100644 index 0000000..f1ba8a6 --- /dev/null +++ b/src/crepe/facade/SDLContext.h @@ -0,0 +1,48 @@ +#pragma once + +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +#include "../api/Sprite.h" +#include "../api/Transform.h" +#include "../system/RenderSystem.h" + +namespace crepe { + +class Texture; +class SDLContext { + +public: + // singleton + static SDLContext & get_instance(); + SDLContext(const SDLContext &) = delete; + SDLContext(SDLContext &&) = delete; + SDLContext & operator=(const SDLContext &) = delete; + SDLContext & operator=(SDLContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SDLContext(); + virtual ~SDLContext(); + +private: + friend class Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const Sprite &, const Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * game_window = nullptr; + SDL_Renderer * game_renderer = nullptr; +}; + +} // namespace crepe diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp new file mode 100644 index 0000000..648ec81 --- /dev/null +++ b/src/crepe/facade/Sound.cpp @@ -0,0 +1,60 @@ +#include "../util/log.h" + +#include "Sound.h" +#include "SoundContext.h" + +using namespace crepe; + +Sound::Sound(std::unique_ptr<Asset> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Sound::Sound(const char * src) { + dbg_trace(); + this->load(std::make_unique<Asset>(src)); +} + +void Sound::load(std::unique_ptr<Asset> res) { + this->sample.load(res->canonical()); +} + +void Sound::play() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) { + // resume if paused + ctx.engine.setPause(this->handle, false); + } else { + // or start new sound + this->handle = ctx.engine.play(this->sample, this->volume); + ctx.engine.setLooping(this->handle, this->looping); + } +} + +void Sound::pause() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) return; + ctx.engine.setPause(this->handle, true); +} + +void Sound::rewind() { + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.seek(this->handle, 0); +} + +void Sound::set_volume(float volume) { + this->volume = volume; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setVolume(this->handle, this->volume); +} + +void Sound::set_looping(bool looping) { + this->looping = looping; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setLooping(this->handle, this->looping); +} diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h new file mode 100644 index 0000000..183bd7c --- /dev/null +++ b/src/crepe/facade/Sound.h @@ -0,0 +1,81 @@ +#pragma once + +#include <memory> +#include <soloud/soloud.h> +#include <soloud/soloud_wav.h> + +#include "../Asset.h" + +namespace crepe { + +class Sound { +public: + /** + * \brief Pause this sample + * + * Pauses this sound if it is playing, or does nothing if it is already + * paused. The playhead position is saved, such that calling \c play() after + * this function makes the sound resume. + */ + void pause(); + /** + * \brief Play this sample + * + * Resume playback if this sound is paused, or start from the beginning of + * the sample. + * + * \note This class only saves a reference to the most recent 'voice' of this + * sound. Calling \c play() while the sound is already playing causes + * multiple instances of the sample to play simultaniously. The sample + * started last is the one that is controlled afterwards. + */ + void play(); + /** + * \brief Reset playhead position + * + * Resets the playhead position so that calling \c play() after this function + * makes it play from the start of the sample. If the sound is not paused + * before calling this function, this function will stop playback. + */ + void rewind(); + /** + * \brief Set playback volume / gain + * + * \param volume Volume (0 = muted, 1 = full volume) + */ + void set_volume(float volume); + /** + * \brief Get playback volume / gain + * + * \return Volume + */ + float get_volume() const { return this->volume; } + /** + * \brief Set looping behavior for this sample + * + * \param looping Looping behavior (false = one-shot, true = loop) + */ + void set_looping(bool looping); + /** + * \brief Get looping behavior + * + * \return true if looping, false if one-shot + */ + bool get_looping() const { return this->looping; } + +public: + Sound(const char * src); + Sound(std::unique_ptr<Asset> res); + +private: + void load(std::unique_ptr<Asset> res); + +private: + SoLoud::Wav sample; + SoLoud::handle handle; + + float volume = 1.0f; + bool looping = false; +}; + +} // namespace crepe diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp new file mode 100644 index 0000000..5e5a3a9 --- /dev/null +++ b/src/crepe/facade/SoundContext.cpp @@ -0,0 +1,20 @@ +#include "../util/log.h" + +#include "SoundContext.h" + +using namespace crepe; + +SoundContext & SoundContext::get_instance() { + static SoundContext instance; + return instance; +} + +SoundContext::SoundContext() { + dbg_trace(); + engine.init(); +} + +SoundContext::~SoundContext() { + dbg_trace(); + engine.deinit(); +} diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h new file mode 100644 index 0000000..d3123d2 --- /dev/null +++ b/src/crepe/facade/SoundContext.h @@ -0,0 +1,26 @@ +#pragma once + +#include <soloud/soloud.h> + +#include "Sound.h" + +namespace crepe { + +class SoundContext { +private: + SoundContext(); + virtual ~SoundContext(); + + // singleton + static SoundContext & get_instance(); + SoundContext(const SoundContext &) = delete; + SoundContext(SoundContext &&) = delete; + SoundContext & operator=(const SoundContext &) = delete; + SoundContext & operator=(SoundContext &&) = delete; + +private: + SoLoud::Soloud engine; + friend class Sound; +}; + +} // namespace crepe |