diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-30 16:42:21 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-30 16:42:21 +0100 |
commit | 9eff2e24fa4cf0ffad2b47cc922a6558bc1a9fa1 (patch) | |
tree | e673cba5f221523d37f51b67a155abfc0c415eb3 /src/crepe/facade | |
parent | f7d70abf3fee5933034d93f594f898849c5273ad (diff) |
`make format`
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 9 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 5 |
2 files changed, 5 insertions, 9 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 0df1f48..33a0c47 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -23,26 +23,25 @@ Sound::~Sound() { dbg_trace(); } // ctx.engine.setLooping(this->handle, this->looping); // } // } -// +// // void Sound::pause(SoundContext & ctx) { // if (ctx.engine.getPause(this->handle)) return; // ctx.engine.setPause(this->handle, true); // } -// +// // void Sound::rewind(SoundContext & ctx) { // if (!ctx.engine.isValidVoiceHandle(this->handle)) return; // ctx.engine.seek(this->handle, 0); // } -// +// // void Sound::set_volume(SoundContext & ctx, float volume) { // this->volume = volume; // if (!ctx.engine.isValidVoiceHandle(this->handle)) return; // ctx.engine.setVolume(this->handle, this->volume); // } -// +// // void Sound::set_looping(SoundContext & ctx, bool looping) { // this->looping = looping; // if (!ctx.engine.isValidVoiceHandle(this->handle)) return; // ctx.engine.setLooping(this->handle, this->looping); // } - diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index 3ae5956..470b3cc 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -21,9 +21,7 @@ Sound::Handle SoundContext::play(Sound & resource) { }; } -void SoundContext::stop(Sound::Handle & handle) { - this->engine.stop(handle.handle); -} +void SoundContext::stop(Sound::Handle & handle) { this->engine.stop(handle.handle); } void SoundContext::set_volume(Sound & resource, Sound::Handle & handle, float volume) { this->engine.setVolume(handle.handle, volume); @@ -33,4 +31,3 @@ void SoundContext::set_volume(Sound & resource, Sound::Handle & handle, float vo void SoundContext::set_loop(Sound & resource, Sound::Handle & handle, bool loop) { this->engine.setLooping(handle.handle, loop); } - |