aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/facade
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:56:20 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:56:20 +0100
commit987fc16a8ae124548e2074d6f46806387c03e161 (patch)
treef6128c539e4a491a75601fc68b3700a948b3ef83 /src/crepe/facade
parent24e3f0ea7c5ce90af1276dca49644b5e1ac799f6 (diff)
creating inputSystem tests
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/SDLContext.cpp222
1 files changed, 203 insertions, 19 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index ff7c9f0..1ef222c 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -17,6 +17,8 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
+#include "../api/EventManager.h"
+#include "../api/Vector2.h"
#include "../util/Log.h"
@@ -74,27 +76,209 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-void SDLContext::handle_events(bool & running) {
- //TODO: wouter i need events
- /*
- SDL_Event event;
- SDL_PollEvent(&event);
- switch (event.type) {
- case SDL_QUIT:
- running = false;
- break;
- case SDL_KEYDOWN:
- triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
- break;
- case SDL_MOUSEBUTTONDOWN:
- int x, y;
- SDL_GetMouseState(&x, &y);
- triggerEvent(MousePressedEvent(x, y));
- break;
- }
- */
+void SDLContext::handle_events(bool &running) {
+ EventManager& event_manager = EventManager::get_instance();
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ running = false;
+ event_manager.trigger_event(ShutDownEvent{});
+ break;
+ case SDL_KEYDOWN:
+ event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = (!event.key.repeat == 0),
+ .key = this->sdl_to_keycode(event.key.keysym.scancode)
+ });
+ break;
+
+ case SDL_KEYUP:
+ event_manager.trigger_event<KeyReleaseEvent>(KeyReleaseEvent{
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ });
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_manager.trigger_event<MousePressEvent>(MousePressEvent{
+ .mouse_x = x,
+ .mouse_y = y,
+ .button = this->sdl_to_mousebutton(event.button.button)
+ });
+ }
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_manager.trigger_event<MouseReleaseEvent>(MouseReleaseEvent{
+ .mouse_x = x,
+ .mouse_y = y,
+ .button = this->sdl_to_mousebutton(event.button.button)
+ });
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ event_manager.trigger_event<MouseMoveEvent>(MouseMoveEvent{
+ .mouse_x = event.motion.x,
+ .mouse_y = event.motion.y,
+ .rel_x = event.motion.xrel,
+ .rel_y = event.motion.yrel
+ });
+ break;
+
+ case SDL_MOUSEWHEEL:
+ event_manager.trigger_event<MouseScrollEvent>(MouseScrollEvent{
+ .scroll_x = event.wheel.x,
+ .scroll_y = event.wheel.y,
+ .direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1)
+ });
+ break;
+ }
+ }
}
+
+
+Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
+ static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
+ std::array<Keycode, SDL_NUM_SCANCODES> table{};
+ table.fill(Keycode::NONE);
+
+ table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
+ table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
+ table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
+ table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
+ table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
+ table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
+ table[SDL_SCANCODE_0] = Keycode::D0;
+ table[SDL_SCANCODE_1] = Keycode::D1;
+ table[SDL_SCANCODE_2] = Keycode::D2;
+ table[SDL_SCANCODE_3] = Keycode::D3;
+ table[SDL_SCANCODE_4] = Keycode::D4;
+ table[SDL_SCANCODE_5] = Keycode::D5;
+ table[SDL_SCANCODE_6] = Keycode::D6;
+ table[SDL_SCANCODE_7] = Keycode::D7;
+ table[SDL_SCANCODE_8] = Keycode::D8;
+ table[SDL_SCANCODE_9] = Keycode::D9;
+ table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
+ table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
+ table[SDL_SCANCODE_A] = Keycode::A;
+ table[SDL_SCANCODE_B] = Keycode::B;
+ table[SDL_SCANCODE_C] = Keycode::C;
+ table[SDL_SCANCODE_D] = Keycode::D;
+ table[SDL_SCANCODE_E] = Keycode::E;
+ table[SDL_SCANCODE_F] = Keycode::F;
+ table[SDL_SCANCODE_G] = Keycode::G;
+ table[SDL_SCANCODE_H] = Keycode::H;
+ table[SDL_SCANCODE_I] = Keycode::I;
+ table[SDL_SCANCODE_J] = Keycode::J;
+ table[SDL_SCANCODE_K] = Keycode::K;
+ table[SDL_SCANCODE_L] = Keycode::L;
+ table[SDL_SCANCODE_M] = Keycode::M;
+ table[SDL_SCANCODE_N] = Keycode::N;
+ table[SDL_SCANCODE_O] = Keycode::O;
+ table[SDL_SCANCODE_P] = Keycode::P;
+ table[SDL_SCANCODE_Q] = Keycode::Q;
+ table[SDL_SCANCODE_R] = Keycode::R;
+ table[SDL_SCANCODE_S] = Keycode::S;
+ table[SDL_SCANCODE_T] = Keycode::T;
+ table[SDL_SCANCODE_U] = Keycode::U;
+ table[SDL_SCANCODE_V] = Keycode::V;
+ table[SDL_SCANCODE_W] = Keycode::W;
+ table[SDL_SCANCODE_X] = Keycode::X;
+ table[SDL_SCANCODE_Y] = Keycode::Y;
+ table[SDL_SCANCODE_Z] = Keycode::Z;
+ table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
+ table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
+ table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
+ table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
+ table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
+ table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
+ table[SDL_SCANCODE_TAB] = Keycode::TAB;
+ table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
+ table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
+ table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
+ table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
+ table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
+ table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
+ table[SDL_SCANCODE_UP] = Keycode::UP;
+ table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
+ table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
+ table[SDL_SCANCODE_HOME] = Keycode::HOME;
+ table[SDL_SCANCODE_END] = Keycode::END;
+ table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
+ table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
+ table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
+ table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
+ table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
+ table[SDL_SCANCODE_F1] = Keycode::F1;
+ table[SDL_SCANCODE_F2] = Keycode::F2;
+ table[SDL_SCANCODE_F3] = Keycode::F3;
+ table[SDL_SCANCODE_F4] = Keycode::F4;
+ table[SDL_SCANCODE_F5] = Keycode::F5;
+ table[SDL_SCANCODE_F6] = Keycode::F6;
+ table[SDL_SCANCODE_F7] = Keycode::F7;
+ table[SDL_SCANCODE_F8] = Keycode::F8;
+ table[SDL_SCANCODE_F9] = Keycode::F9;
+ table[SDL_SCANCODE_F10] = Keycode::F10;
+ table[SDL_SCANCODE_F11] = Keycode::F11;
+ table[SDL_SCANCODE_F12] = Keycode::F12;
+ table[SDL_SCANCODE_KP_0] = Keycode::KP0;
+ table[SDL_SCANCODE_KP_1] = Keycode::KP1;
+ table[SDL_SCANCODE_KP_2] = Keycode::KP2;
+ table[SDL_SCANCODE_KP_3] = Keycode::KP3;
+ table[SDL_SCANCODE_KP_4] = Keycode::KP4;
+ table[SDL_SCANCODE_KP_5] = Keycode::KP5;
+ table[SDL_SCANCODE_KP_6] = Keycode::KP6;
+ table[SDL_SCANCODE_KP_7] = Keycode::KP7;
+ table[SDL_SCANCODE_KP_8] = Keycode::KP8;
+ table[SDL_SCANCODE_KP_9] = Keycode::KP9;
+ table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
+ table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
+ table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
+ table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
+ table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
+ table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
+ table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
+ table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
+ table[SDL_SCANCODE_MENU] = Keycode::MENU;
+
+ return table;
+ }();
+
+ if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
+ return Keycode::NONE;
+ }
+
+ return LOOKUP_TABLE[sdl_key];
+}
+MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
+ static const std::array<MouseButton, 8> MOUSE_BUTTON_LOOKUP_TABLE = [] {
+ std::array<MouseButton, 8> table{};
+ table.fill(MouseButton::NONE);
+
+ table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
+ table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE;
+ table[SDL_BUTTON_MIDDLE] = MouseButton::MIDDLE_MOUSE;
+ table[SDL_BUTTON_X1] = MouseButton::X1_MOUSE;
+ table[SDL_BUTTON_X2] = MouseButton::X2_MOUSE;
+
+ return table;
+ }();
+
+ if (sdl_button >= MOUSE_BUTTON_LOOKUP_TABLE.size()) {
+ // Return NONE for invalid or unmapped button
+ return MouseButton::NONE;
+ }
+
+ return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button];
+}
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }