diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-18 11:31:54 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-18 11:31:54 +0100 |
commit | ea5e62b4ca8fbe214605abdab486bf6dcc1cc540 (patch) | |
tree | db8eaad14aad977e8b5d82ff8ae1c6f4a757430e /src/crepe/facade | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
added particle begin lifespan rendering, added world_space to sprite so that coordinates are in camera_space or world_sapce
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index fffbe34..35f82d8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -13,6 +13,7 @@ #include <cstddef> #include <cstdint> #include <functional> +#include <iostream> #include <memory> #include <stdexcept> @@ -137,6 +138,9 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { = (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio; vec2 size = data.size; + vec2 screen_pos = ctx.pos + data.position_offset; + + if (data.size.x == 0 && data.size.y != 0) { size.x = data.size.y * aspect_ratio; } @@ -145,10 +149,15 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { } size *= cam_aux_data.render_scale * ctx.img_scale * data.scale_offset; - vec2 screen_pos = (ctx.pos + data.position_offset - cam_aux_data.cam_pos - + (cam_aux_data.zoomed_viewport) / 2) - * cam_aux_data.render_scale - - size / 2 + cam_aux_data.bar_size; + if (ctx.sprite.data.world_space) { + cout << "world_space" << endl; + vec2 multiplier = cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; + screen_pos += multiplier; + } else { + cout << "camera space" << endl; + vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; + screen_pos += multiplier; + } return SDL_FRect{ .x = screen_pos.x, |