diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 15:44:46 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-13 15:44:46 +0100 |
commit | 2d07c0dc6bec17ea9f60d4c22669456f6aad52d7 (patch) | |
tree | 629d03f93390fec099840b563922fc99387f2278 /src/crepe/facade | |
parent | 9ce53b197953e66189febeaa434255b848647993 (diff) | |
parent | f2509e89c02894ebd3ad992324eb300103621d26 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 3 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 13 |
2 files changed, 14 insertions, 2 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index c4c96e2..46230b4 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -159,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) { SDL_Surface * tmp = IMG_Load(path.c_str()); if (tmp == nullptr) { - throw Exception("surface cannot be load from %s", path.c_str()); + tmp = IMG_Load("../asset/texture/ERROR.png"); } std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> @@ -191,3 +191,4 @@ int SDLContext::get_height(const Texture & ctx) const { SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h); return h; } +void SDLContext::delay(int ms) const { SDL_Delay(ms); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e358c21..536dec5 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -58,12 +58,23 @@ private: private: //! Will only use get_ticks friend class AnimatorSystem; - + //! Will only use delay + friend class LoopTimer; /** * \brief Gets the current SDL ticks since the program started. * \return Current ticks in milliseconds as a constant uint64_t. */ uint64_t get_ticks() const; + /** + * \brief Pauses the execution for a specified duration. + * + * This function uses SDL's delay function to halt the program execution + * for a given number of milliseconds, allowing for frame rate control + * or other timing-related functionality. + * + * \param ms Duration of the delay in milliseconds. + */ + void delay(int ms) const; private: /** |