diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:35:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:35:25 +0100 |
commit | 52e84ca0a81210cd1dc61e096c228586649c9bfc (patch) | |
tree | 6442c070d225b4e348a3bc4603a52ad23f090da0 /src/crepe/facade | |
parent | 193e837fce92dcc169f995f670c9261f853ea1c3 (diff) |
updated adjsuted rendering based on feedback
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 51 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 26 |
2 files changed, 63 insertions, 14 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 40189f6..8131df2 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,5 +1,6 @@ #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> +#include <SDL2/SDL_keycode.h> #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_surface.h> @@ -15,6 +16,8 @@ #include "../api/Texture.h" #include "../api/Transform.h" #include "../util/Log.h" +#include "api/Camera.h" +#include "api/Vector2.h" #include "SDLContext.h" @@ -93,30 +96,54 @@ void SDLContext::handle_events(bool & running) { void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); } void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { - - SDL_RendererFlip render_flip - = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) - | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); - - double adjusted_x = (transform.position.x - cam.x) * cam.zoom; - double adjusted_y = (transform.position.y - cam.y) * cam.zoom; - double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom; - double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom; - SDL_Rect srcrect = { +SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) { + return SDL_Rect{ .x = sprite.sprite_rect.x, .y = sprite.sprite_rect.y, .w = sprite.sprite_rect.w, .h = sprite.sprite_rect.h, }; +} +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, + const double & scale, const Camera & cam) { + + double adjusted_x = (pos.x - cam.x) * cam.zoom; + double adjusted_y = (pos.y - cam.y) * cam.zoom; + double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom; + double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom; - SDL_Rect dstrect = { + return SDL_Rect{ .x = static_cast<int>(adjusted_x), .y = static_cast<int>(adjusted_y), .w = static_cast<int>(adjusted_w), .h = static_cast<int>(adjusted_h), }; +} + +void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, + const double & angle, const double & scale, + const Camera & camera) { + + SDL_RendererFlip render_flip + = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) + | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + + SDL_Rect srcrect = this->get_src_rect(sprite); + SDL_Rect dstrect = this->get_dst_rect(sprite, pos, scale, camera); + + SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, + &dstrect, angle, NULL, render_flip); +} + +void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { + + SDL_RendererFlip render_flip + = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) + | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + + SDL_Rect srcrect = this->get_src_rect(sprite); + SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, transform.scale, cam); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, transform.rotation, NULL, render_flip); diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 78ac56b..fb09015 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,8 +1,10 @@ #pragma once #include <SDL2/SDL_keycode.h> +#include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <cmath> #include <functional> #include <memory> #include <string> @@ -10,6 +12,7 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" +#include "api/Vector2.h" namespace crepe { @@ -122,8 +125,7 @@ private: * \param camera Reference to the Camera for view adjustments. */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); - - void draw_particle(const Vector2 & pos, const Camera & camera); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -138,6 +140,26 @@ private: void camera(const Camera & camera); private: + /** + * \brief calculates the sqaure size of the image + * + * \param sprite Reference to the sprite to calculate the rectangle + * \return sdl rectangle to draw a src image + */ + SDL_Rect get_src_rect(const Sprite & sprite); + /** + * \brief calculates the sqaure size of the image for an destination + * + * \param sprite Reference to the sprite to calculate the rectangle + * \param pos the pos in pixel positions + * \param scale the multiplier to increase of decrease for the specified sprite + * \param cam Reference to the current camera in the scene to calculate the position based + * on the camera + * \return sdl rectangle to draw a dst image to draw on the screen + */ + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, const Camera & cam); + +private: //! sdl Window std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window; |