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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 12:16:41 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 12:16:41 +0100
commit2e0b75fc51c4ef025f6b74f7f1648d04039bb955 (patch)
tree8f77d29c65b5b4e99b17accc5aea48c1115e10e4 /src/crepe/facade
parent9f029bf458d43492093507f9b59a67f4f22c283c (diff)
fixed the includes and const settings
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/SDLContext.cpp12
-rw-r--r--src/crepe/facade/SDLContext.h12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index bbeb3a9..9a2d15a 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -98,11 +98,11 @@ void SDLContext::handle_events(bool & running) {
*/
}
-void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); }
-void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
+void SDLContext::clear_screen() const { SDL_RenderClear(this->game_renderer); }
+void SDLContext::present_screen() const { SDL_RenderPresent(this->game_renderer); }
void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Camera & cam) {
+ const Camera & cam) const {
static SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -147,7 +147,7 @@ void SDLContext::camera(const Camera & cam) {
const uint64_t SDLContext::get_ticks() const { return SDL_GetTicks64(); }
-SDL_Texture * SDLContext::texture_from_path(const char * path) {
+SDL_Texture * SDLContext::texture_from_path(const char * path) const {
dbg_trace();
SDL_Surface * tmp = IMG_Load(path);
@@ -165,12 +165,12 @@ SDL_Texture * SDLContext::texture_from_path(const char * path) {
return created_texture;
}
-int SDLContext::get_width(const Texture & ctx) {
+int SDLContext::get_width(const Texture & ctx) const {
int w;
SDL_QueryTexture(ctx.texture, NULL, NULL, &w, NULL);
return w;
}
-int SDLContext::get_height(const Texture & ctx) {
+int SDLContext::get_height(const Texture & ctx) const {
int h;
SDL_QueryTexture(ctx.texture, NULL, NULL, NULL, &h);
return h;
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index a08d0d8..3396697 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -101,21 +101,21 @@ private:
* \param path Path to the image file.
* \return Pointer to the created SDL_Texture.
*/
- SDL_Texture * texture_from_path(const char * path);
+ SDL_Texture * texture_from_path(const char * path) const;
/**
* \brief Gets the width of a texture.
* \param texture Reference to the Texture object.
* \return Width of the texture as an integer.
*/
- int get_width(const Texture & );
+ int get_width(const Texture & ) const ;
/**
* \brief Gets the height of a texture.
* \param texture Reference to the Texture object.
* \return Height of the texture as an integer.
*/
- int get_height(const Texture &);
+ int get_height(const Texture &) const ;
private:
@@ -129,17 +129,17 @@ private:
* \param camera Reference to the Camera for view adjustments.
*/
void draw(const Sprite & sprite, const Transform & transform,
- const Camera & camera);
+ const Camera & camera) const;
/**
* \brief Clears the screen, preparing for a new frame.
*/
- void clear_screen();
+ void clear_screen() const ;
/**
* \brief Presents the rendered frame to the screen.
*/
- void present_screen();
+ void present_screen() const ;
/**
* \brief Sets the current camera for rendering.