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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-11 20:12:12 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-11 20:12:12 +0100 |
commit | c90423d5c9d38ae426c168e52994a4fd63e6f266 (patch) | |
tree | fa18eae598cf0fccbb0f2dffd3e1d76fedaed53a /src/crepe/facade/Texture.h | |
parent | 9b4f6f24f29e8873a14989ba8c9fccfbc460af7f (diff) | |
parent | 194ee3f192c3343c3ccc28dfa97fed180503ffd4 (diff) |
merge master
Diffstat (limited to 'src/crepe/facade/Texture.h')
-rw-r--r-- | src/crepe/facade/Texture.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/crepe/facade/Texture.h b/src/crepe/facade/Texture.h new file mode 100644 index 0000000..cdacac4 --- /dev/null +++ b/src/crepe/facade/Texture.h @@ -0,0 +1,69 @@ +#pragma once + +#include <SDL2/SDL_render.h> +#include <memory> + +#include "../Resource.h" + +#include "types.h" + +namespace crepe { + +class Mediator; +class Asset; + +/** + * \class Texture + * \brief Manages texture loading and properties. + * + * The Texture class is responsible for loading an image from a source and providing access to + * its dimensions. Textures can be used for rendering. + */ +class Texture : public Resource { + +public: + /** + * \brief Constructs a Texture from an Asset resource. + * \param src Asset with texture data to load. + * \param mediator use the SDLContext reference to load the image + */ + Texture(const Asset & src, Mediator & mediator); + + /** + * \brief Destroys the Texture instance + */ + ~Texture(); + + /** + * \brief get width and height of image in pixels + * \return pixel size width and height + * + */ + const ivec2 & get_size() const noexcept; + + /** + * \brief aspect_ratio of image + * \return ratio + * + */ + const float & get_ratio() const noexcept; + + /** + * \brief get the image texture + * \return SDL_Texture + * + */ + SDL_Texture * get_img() const noexcept; + +private: + //! The texture of the class from the library + std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; + + // texture size in pixel + ivec2 size; + + //! ratio of image + float aspect_ratio; +}; + +} // namespace crepe |