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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 20:35:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 20:35:17 +0100
commite4be73051a68b552c44280bbe9836dd4f02972d8 (patch)
treea2d0dbad0255a9da7c58f74c7479a39fcccd34db /src/crepe/facade/SoundContext.h
parent693355f55193cb2ea4c29616073227e37665afc1 (diff)
audio system kinda working
Diffstat (limited to 'src/crepe/facade/SoundContext.h')
-rw-r--r--src/crepe/facade/SoundContext.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index 286ced8..e02977e 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -2,6 +2,8 @@
#include <soloud/soloud.h>
+#include "../api/Config.h"
+
#include "Sound.h"
namespace crepe {
@@ -22,9 +24,17 @@ public:
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
+ Sound::Handle play(Sound & resource);
+ void stop(Sound::Handle &);
+ void set_volume(Sound &, Sound::Handle &, float);
+ void set_loop(Sound &, Sound::Handle &, bool);
+ bool get_playing(Sound::Handle &);
private:
SoLoud::Soloud engine;
+ float default_volume = 1.0f;
+
+ Config & config = Config::get_instance();
};
} // namespace crepe