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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 15:08:57 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 15:08:57 +0100
commit30e2b2b0cbb503d83a087d8d326940c3c4bc8fff (patch)
treee7332b214587a336a130b01e83ad368388fca516 /src/crepe/facade/SoundContext.cpp
parente4be73051a68b552c44280bbe9836dd4f02972d8 (diff)
fix audio system implementation
Diffstat (limited to 'src/crepe/facade/SoundContext.cpp')
-rw-r--r--src/crepe/facade/SoundContext.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index 3e9a3d1..3ae5956 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -34,9 +34,3 @@ void SoundContext::set_loop(Sound & resource, Sound::Handle & handle, bool loop)
this->engine.setLooping(handle.handle, loop);
}
-bool SoundContext::get_playing(Sound::Handle & handle) {
- // See Soloud::stopVoice_internal in soloud/src/core/soloud_core_voiceops.cpp for why this is
- // the correct method to use here (samples are currently never paused)
- return this->engine.isValidVoiceHandle(handle.handle);
-}
-