diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
commit | d038f192c7dcb453c9fc19082cd1b642c8f70fc8 (patch) | |
tree | bcb539657cd8b35ed742f19e5673c777ab39610c /src/crepe/facade/Sound.h | |
parent | c3c3476f1d82aa83d8f8dc706488475dc2cf1e55 (diff) | |
parent | 4117d1d287f1d87efd0577d56819520e981a7f1c (diff) |
merge with `master`
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r-- | src/crepe/facade/Sound.h | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index a84aa8c..b0b80f8 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -3,7 +3,6 @@ #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../util/OptionalRef.h" #include "../Resource.h" namespace crepe { @@ -26,7 +25,7 @@ public: * Pauses this sound if it is playing, or does nothing if it is already paused. The playhead * position is saved, such that calling \c play() after this function makes the sound resume. */ - void pause(); + void pause(SoundContext & ctx); /** * \brief Play this sample * @@ -36,7 +35,7 @@ public: * \c play() while the sound is already playing causes multiple instances of the sample to * play simultaniously. The sample started last is the one that is controlled afterwards. */ - void play(); + void play(SoundContext & ctx); /** * \brief Reset playhead position * @@ -44,13 +43,13 @@ public: * from the start of the sample. If the sound is not paused before calling this function, * this function will stop playback. */ - void rewind(); + void rewind(SoundContext & ctx); /** * \brief Set playback volume / gain * * \param volume Volume (0 = muted, 1 = full volume) */ - void set_volume(float volume); + void set_volume(SoundContext & ctx, float volume); /** * \brief Get playback volume / gain * @@ -62,7 +61,7 @@ public: * * \param looping Looping behavior (false = one-shot, true = loop) */ - void set_looping(bool looping); + void set_looping(SoundContext & ctx, bool looping); /** * \brief Get looping behavior * @@ -70,13 +69,9 @@ public: */ bool get_looping() const { return this->looping; } -public: - void set_context(SoundContext & ctx); - private: SoLoud::Wav sample; SoLoud::handle handle; - OptionalRef<SoundContext> context; float volume = 1.0f; bool looping = false; |