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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
commit0f2451f4d48c78426c2663501e6cdd6871f1e94a (patch)
tree5015832f112093ec9fcefcb22800657ea28e064c /src/crepe/facade/Sound.h
parentf05458cdbf68e8efe1ed812f57e957921921941d (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r--src/crepe/facade/Sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 4c68f32..ee43d94 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -35,7 +35,7 @@ public:
void play();
/**
* \brief Reset playhead position
- *
+ *
* Resets the playhead position so that calling \c play() after this function makes it play
* from the start of the sample. If the sound is not paused before calling this function,
* this function will stop playback.