diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
commit | 9037aca03bfa4312794a6954752628381256f777 (patch) | |
tree | b5402ae6552ca84bb4cdf9a2f1507dc460a399ac /src/crepe/facade/Sound.h | |
parent | 176ac90fce318334f1377d94d6e637e1eff84c3c (diff) |
merged further and changed to standard
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r-- | src/crepe/facade/Sound.h | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h deleted file mode 100644 index b11f871..0000000 --- a/src/crepe/facade/Sound.h +++ /dev/null @@ -1,82 +0,0 @@ -#pragma once - -#include <soloud/soloud.h> -#include <soloud/soloud_wav.h> - -#include <memory> - -#include "Asset.h" - -namespace crepe { - -class Sound{ -public: - /** - * \brief Pause this sample - * - * Pauses this sound if it is playing, or does nothing if it is already - * paused. The playhead position is saved, such that calling \c play() after - * this function makes the sound resume. - */ - void pause(); - /** - * \brief Play this sample - * - * Resume playback if this sound is paused, or start from the beginning of - * the sample. - * - * \note This class only saves a reference to the most recent 'voice' of this - * sound. Calling \c play() while the sound is already playing causes - * multiple instances of the sample to play simultaniously. The sample - * started last is the one that is controlled afterwards. - */ - void play(); - /** - * \brief Reset playhead position - * - * Resets the playhead position so that calling \c play() after this function - * makes it play from the start of the sample. If the sound is not paused - * before calling this function, this function will stop playback. - */ - void rewind(); - /** - * \brief Set playback volume / gain - * - * \param volume Volume (0 = muted, 1 = full volume) - */ - void set_volume(float volume); - /** - * \brief Get playback volume / gain - * - * \return Volume - */ - float get_volume() const { return this->volume; } - /** - * \brief Set looping behavior for this sample - * - * \param looping Looping behavior (false = one-shot, true = loop) - */ - void set_looping(bool looping); - /** - * \brief Get looping behavior - * - * \return true if looping, false if one-shot - */ - bool get_looping() const { return this->looping; } - -public: - Sound(const char * src); - Sound(std::unique_ptr<Asset> res); - -private: - void load(std::unique_ptr<Asset> res); - -private: - SoLoud::Wav sample; - SoLoud::handle handle; - - float volume = 1.0f; - bool looping = false; -}; - -} // namespace crepe |