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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-16 15:26:54 +0100 |
commit | 6b3feac981ce78144fb69e490640a4b07dd29f1d (patch) | |
tree | 88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/crepe/facade/Sound.h | |
parent | 8209678e20605936b2ce58331c1a65d8f23fee91 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r-- | src/crepe/facade/Sound.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..adf1fef 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -13,29 +13,26 @@ public: /** * \brief Pause this sample * - * Pauses this sound if it is playing, or does nothing if it is already - * paused. The playhead position is saved, such that calling \c play() after - * this function makes the sound resume. + * Pauses this sound if it is playing, or does nothing if it is already paused. The playhead + * position is saved, such that calling \c play() after this function makes the sound resume. */ void pause(); /** * \brief Play this sample * - * Resume playback if this sound is paused, or start from the beginning of - * the sample. + * Resume playback if this sound is paused, or start from the beginning of the sample. * - * \note This class only saves a reference to the most recent 'voice' of this - * sound. Calling \c play() while the sound is already playing causes - * multiple instances of the sample to play simultaniously. The sample - * started last is the one that is controlled afterwards. + * \note This class only saves a reference to the most recent 'voice' of this sound. Calling + * \c play() while the sound is already playing causes multiple instances of the sample to + * play simultaniously. The sample started last is the one that is controlled afterwards. */ void play(); /** * \brief Reset playhead position * - * Resets the playhead position so that calling \c play() after this function - * makes it play from the start of the sample. If the sound is not paused - * before calling this function, this function will stop playback. + * Resets the playhead position so that calling \c play() after this function makes it play + * from the start of the sample. If the sound is not paused before calling this function, + * this function will stop playback. */ void rewind(); /** |