diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
commit | f51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch) | |
tree | 0142629fd34b2704f2d92a2f4d888ed0d82fc43f /src/crepe/facade/Sound.h | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
wrap lines at column 95 instead of 80
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r-- | src/crepe/facade/Sound.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..adf1fef 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -13,29 +13,26 @@ public: /** * \brief Pause this sample * - * Pauses this sound if it is playing, or does nothing if it is already - * paused. The playhead position is saved, such that calling \c play() after - * this function makes the sound resume. + * Pauses this sound if it is playing, or does nothing if it is already paused. The playhead + * position is saved, such that calling \c play() after this function makes the sound resume. */ void pause(); /** * \brief Play this sample * - * Resume playback if this sound is paused, or start from the beginning of - * the sample. + * Resume playback if this sound is paused, or start from the beginning of the sample. * - * \note This class only saves a reference to the most recent 'voice' of this - * sound. Calling \c play() while the sound is already playing causes - * multiple instances of the sample to play simultaniously. The sample - * started last is the one that is controlled afterwards. + * \note This class only saves a reference to the most recent 'voice' of this sound. Calling + * \c play() while the sound is already playing causes multiple instances of the sample to + * play simultaniously. The sample started last is the one that is controlled afterwards. */ void play(); /** * \brief Reset playhead position * - * Resets the playhead position so that calling \c play() after this function - * makes it play from the start of the sample. If the sound is not paused - * before calling this function, this function will stop playback. + * Resets the playhead position so that calling \c play() after this function makes it play + * from the start of the sample. If the sound is not paused before calling this function, + * this function will stop playback. */ void rewind(); /** |